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fixed a crash bug on loading file tessellations
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d3d1d689fa
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@ -701,6 +701,11 @@ void geometry_information::generate_floorshapes() {
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mh.zebraval = i;
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mh.zebraval = i;
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auto& sh = c.shapes[i];
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auto& sh = c.shapes[i];
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ms.type = mh.type = sh.size();
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ms.type = mh.type = sh.size();
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}
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for(int i=0; i<n; i++) {
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auto &ms = models[i];
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auto &mh = modelh[i];
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auto& sh = c.shapes[i];
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for(int j=0; j<sh.size(); j++) {
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for(int j=0; j<sh.size(); j++) {
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auto& co = sh.connections[j];
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auto& co = sh.connections[j];
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mh.c.connect(j, &modelh[get<0>(co)], get<1>(co), get<2>(co));
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mh.c.connect(j, &modelh[get<0>(co)], get<1>(co), get<2>(co));
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