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spaceship 3D model
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@@ -896,7 +896,7 @@ void geometry_information::make_3d_models() {
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&shEagle, &shFemaleBody, &shFlailMissile, &shGadflyWing, &shGargoyleWings, &shHawk, &shJiangShi, &shKnife,
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&shPBody, &shPHead, &shRaiderBody, &shReptileBody, &shSkeletonBody, &shTongue, &shTrapArrow, &shTrylobite,
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&shWaterElemental, &shWolfBody, &shYeti, &shWormHead, &shWormHead, &shDragonHead, &shDragonSegment, &shDragonTail,
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&shTentHead, &shILeaf[0], &shILeaf[1], &shWormSegment, &shSmallWormSegment, &shBunnyBody,
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&shTentHead, &shILeaf[0], &shILeaf[1], &shWormSegment, &shSmallWormSegment, &shBunnyBody, &shSpaceship,
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&shWormTail, &shSmallWormTail, &shFrogBody })
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make_shadow(*sh);
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@@ -1005,6 +1005,8 @@ void geometry_information::make_3d_models() {
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make_revolution_cut(shCatBody, 30, +g);
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make_revolution_cut(shCatHead, 180, AHEAD - ABODY +g, 0.055 * scalefactor);
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make_revolution_cut(shSpaceshipBase, 180, 0);
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make_revolution_cut(shBunnyBody, 30, +g);
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make_revolution_cut(shBunnyHead, 180, AHEAD - ABODY +g, 0.055 * scalefactor);
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make_revolution_cut(shBunnyTail, 30, +g);
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