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https://github.com/zenorogue/hyperrogue.git
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debug cleanup
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@@ -768,9 +768,7 @@ void adjust_eye(hpcshape& eye, hpcshape head, ld shift_eye, ld shift_head, int q
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qtyall++;
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}
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if(&eye == &shSkullEyes) println(hlog, "skull pos = ", pos);
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if(&eye == &shSkullEyes)
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pos = zc(eyepos) - 0.06 * SH * 0.05;
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if(&eye == &shSkullEyes) pos = zc(eyepos) - 0.06 * SH * 0.05;
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make_ball(eye, rad, 0);
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transmatrix T = zpush(-shift_eye) * rgpushxto0(center) * zpush(pos);
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@@ -832,6 +830,7 @@ void queueball(const transmatrix& V, ld rad, color_t col, eItem what) {
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void make_3d_models() {
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if(DIM == 2) return;
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DEBBI(DF_POLY, ("make_3d_models"));
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shcenter = C0;
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if(floor_textures) {
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@@ -840,6 +839,7 @@ void make_3d_models() {
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utt.texture_id = floor_textures->renderedTexture;
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}
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DEBB(DF_POLY, ("humanoids"));
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make_humanoid_3d(shPBody);
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make_humanoid_3d(shYeti);
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make_humanoid_3d(shFemaleBody);
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@@ -854,6 +854,7 @@ void make_3d_models() {
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// shRaiderBody = shPBody;
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// shJiangShi = shPBody;
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DEBB(DF_POLY, ("heads"));
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make_head_3d(shFemaleHair);
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make_head_3d(shPHead);
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make_head_3d(shTurban1);
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@@ -879,6 +880,7 @@ void make_3d_models() {
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make_head_3d(shJiangShiCap2);
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make_head_3d(shTerraHead);
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DEBB(DF_POLY, ("armors"));
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make_armor_3d(shKnightArmor);
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make_armor_3d(shKnightCloak, 2);
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make_armor_3d(shPrinceDress);
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@@ -897,6 +899,7 @@ void make_3d_models() {
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make_armor_3d(shHood, 2);
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DEBB(DF_POLY, ("feet and paws"));
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make_foot_3d(shHumanFoot);
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make_foot_3d(shYetiFoot);
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make_skeletal(shSkeletalFoot, WDIM == 2 ? zc(0.5) + geom3::human_height/40 - geom3::FLOOR : 0);
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@@ -906,6 +909,7 @@ void make_3d_models() {
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make_paw_3d(shDogFrontPaw, shDogFrontLeg);
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make_paw_3d(shDogRearPaw, shDogRearLeg);
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DEBB(DF_POLY, ("revolution"));
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// make_abody_3d(shWolfBody, 0.01);
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// make_ahead_3d(shWolfHead);
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// make_ahead_3d(shFamiliarHead);
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@@ -1009,6 +1013,7 @@ void make_3d_models() {
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make_head_only();
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DEBB(DF_POLY, ("balls"));
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make_ball(shDisk, orbsize*.2, 2);
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make_ball(shHeptaMarker, zhexf*.2, 1);
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make_ball(shSnowball, zhexf*.1, 0);
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@@ -1043,6 +1048,7 @@ void make_3d_models() {
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shift_shape(shThorns, geom3::FLOOR - geom3::human_height * 1/40);
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shift_shape(shRose, geom3::FLOOR - geom3::human_height * 1/20);
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DEBB(DF_POLY, ("slime"));
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bshape(shSlime, PPR::MONSTER_BODY);
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hyperpoint tip = xpush0(1);
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hyperpoint atip = xpush0(-1);
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@@ -1066,6 +1072,7 @@ void make_3d_models() {
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shift_shape(shMagicSword, geom3::ABODY);
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shift_shape(shMagicShovel, geom3::ABODY);
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DEBB(DF_POLY, ("eyes"));
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adjust_eye(shSlimeEyes, shSlime, geom3::FLATEYE, 0, 2, 2);
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adjust_eye(shGhostEyes, shGhost, geom3::GHOST, geom3::GHOST, 2, WDIM == 2 ? 2 : 4);
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adjust_eye(shMiniEyes, shMiniGhost, geom3::GHOST, geom3::GHOST, 2, 2);
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