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auto-generate waOpenPlate in Palace gNormal PURE starting tile
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@ -362,6 +362,10 @@ EX void initgame() {
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makeEmpty(cwt.at);
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}
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// make the starting point safe in this setting
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if(specialland == laPalace && geometry == gNormal && PURE)
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cwt.at->wall = waOpenPlate;
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if(specialland == laMinefield && closed_or_bounded) {
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bfs();
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generate_mines();
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