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added make_floor_textures in raycaster
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@ -2714,6 +2714,12 @@ EX void cast() {
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}
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if(!floor_textures) {
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println(hlog, "make_floor_textures called");
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make_floor_textures();
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check_cgi();
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}
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glActiveTexture(GL_TEXTURE0 + 0);
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glBindTexture(GL_TEXTURE_2D, floor_textures->renderedTexture);
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