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Fix freeze if Ancient Jewelry ends up on a tile with a large landparam
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2
help.cpp
2
help.cpp
@@ -1084,7 +1084,7 @@ EX void describeMouseover() {
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if(c->item && !itemHiddenFromSight(c)) {
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out += ", ";
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out += XLAT1(iinf[c->item].name);
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if(c->item == itBarrow) out += " (x" + its(c->landparam) + ")";
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if(c->item == itBarrow) out += " (x" + its(barrowCount(c)) + ")";
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#if CAP_COMPLEX2
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if(c->land == laHunting) {
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int i = ambush::size(c, c->item);
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