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patched chaos in aperiodic tilings
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3416f09381
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@ -473,6 +473,7 @@ struct hrmap_hat : hrmap {
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h1->distance = h->distance - 1;
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h1->zebraval = dir == 1;
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h->c.connect(dir, h1, 0, false);
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if(h1->distance == 0) build_cells(h1);
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return h1;
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}
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// create side connection
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13
landgen.cpp
13
landgen.cpp
@ -2811,7 +2811,8 @@ EX void set_land_for_geometry(cell *c) {
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setland(c, currentlands[hrand(isize(currentlands))]);
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return;
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}
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if(ls::patched_chaos() && stdeuc) { /* note: Nil pached chaos done in setLandNil */
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/* note: Nil patched chaos done in setLandNil */
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if(ls::patched_chaos() && stdeuc) {
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cell *c2 = c;
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while(true) {
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forCellCM(c3, c2) if(cdist50(c3) < cdist50(c2)) { c2 = c3; goto again; }
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@ -2822,6 +2823,16 @@ EX void set_land_for_geometry(cell *c) {
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c->land = c2->land;
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return;
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}
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if(ls::patched_chaos() && aperiodic) {
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cell *c2;
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if(hat::in())
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c2 = c->master->cmove(0)->cmove(0)->cmove(1)->cmove(1)->c7;
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else
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c2 = c->master->cmove(0)->cmove(0)->cmove(0)->cmove(0)->cmove(0)->cmove(1)->cmove(1)->cmove(1)->cmove(1)->cmove(1)->c7;
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if(!c2->land) setland(c2, currentlands[hrand(isize(currentlands))]);
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c->land = c2->land;
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return;
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}
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if(land_structure == lsChaosRW) {
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setland_randomwalk(c);
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return;
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@ -153,10 +153,12 @@ EX void fix_land_structure_choice() {
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land_structure = lsChaos;
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if(walls_not_implemented() && among(land_structure, lsChaos, lsNoWalls))
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land_structure = lsSingle;
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if(land_structure == lsPatchedChaos && !(stdeuc || nil || cryst || (euclid && WDIM == 3)))
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if(land_structure == lsPatchedChaos && !(stdeuc || nil || cryst || (euclid && WDIM == 3) || aperiodic))
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land_structure = lsSingle;
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if(closed_or_bounded && !among(land_structure, lsChaosRW, lsTotalChaos, lsSingle))
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land_structure = lsSingle;
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if(aperiodic && !among(land_structure, lsChaosRW, lsTotalChaos, lsPatchedChaos, lsSingle))
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land_structure = lsPatchedChaos;
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}
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EX bool landUnlockedRPM(eLand n) {
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