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patched chaos in aperiodic tilings
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@@ -473,6 +473,7 @@ struct hrmap_hat : hrmap {
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h1->distance = h->distance - 1;
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h1->zebraval = dir == 1;
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h->c.connect(dir, h1, 0, false);
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if(h1->distance == 0) build_cells(h1);
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return h1;
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}
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// create side connection
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