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clear more walls when generating Wild West in high GP
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@ -814,10 +814,12 @@ EX bool makeEmpty(cell *c) {
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}
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if(c->land == laWildWest) {
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forCellEx(c2, c)
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forCellEx(c3, c2)
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if(c3->wall != waBarrier)
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c3->wall = waNone;
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celllister cl(cwt.at, 100, 1000000, NULL);
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for(cell *c: cl.lst) {
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if(c == cwt.at) continue;
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if(c->wall != waSaloon) break;
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c->wall = waNone;
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}
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}
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return true;
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