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	side attacks for bows
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		| @@ -256,6 +256,9 @@ bool pcmove::try_shooting(bool auto_target) { | ||||
|   items[itCrossbow] = bow::loading_time(); | ||||
|   bow::shoot(); | ||||
|  | ||||
|   int v = -1; for(auto p: bow::bowpath) if(p.next.at == cwt.at && p.first) v = p.next.spin; | ||||
|  | ||||
|   if(v >= 0) sideAttack(cwt.at, v, moPlayer, 0); | ||||
|   if(items[itOrbGravity]) { | ||||
|     gravity_state = get_static_gravity(cwt.at); | ||||
|     if(gravity_state) markOrb(itOrbGravity); | ||||
|   | ||||
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