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matrix-based queuestr and queuecircle now know how to scale their output appropriately to geometry

This commit is contained in:
Zeno Rogue 2018-09-23 13:56:28 +02:00
parent b5542c66ba
commit ddba5f0faa

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@ -2664,13 +2664,13 @@ void queuestr(const hyperpoint& h, int size, const string& chr, color_t col, int
void queuestr(const transmatrix& V, double size, const string& chr, color_t col, int frame, int align) {
int xc, yc, sc; getcoord0(tC0(V), xc, yc, sc);
int xs, ys, ss; getcoord0(V * xpush0(.5), xs, ys, ss);
int xs, ys, ss; getcoord0(V * xpush0(.5 * scalefactor), xs, ys, ss);
queuestr(xc, yc, sc, int(sqrt(squar(xc-xs)+squar(yc-ys)) * size), chr, col, frame, align);
}
void queuecircle(const transmatrix& V, double size, color_t col) {
int xc, yc, sc; getcoord0(tC0(V), xc, yc, sc);
int xs, ys, ss; getcoord0(V * xpush0(.5), xs, ys, ss);
int xs, ys, ss; getcoord0(V * xpush0(.5 * scalefactor), xs, ys, ss);
queuecircle(xc, yc, int(sqrt(squar(xc-xs)+squar(yc-ys)) * size), col);
}