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3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations

This commit is contained in:
Zeno Rogue
2019-04-21 01:02:31 +02:00
parent ddf7f6100a
commit dd9f7d0275
2 changed files with 7 additions and 4 deletions
+1 -1
View File
@@ -2361,7 +2361,7 @@ void procedural_shapes() {
for(int i=0; i<8; i++) {
asteroid_size[i] = scalefactor * 0.1 * pow(2, (i-1) * 1. / DIM);
if(DIM == 3) asteroid_size[i] *= 4;
if(DIM == 3) asteroid_size[i] *= 7;
bshape(shAsteroid[i], PPR::PARTICLE);
for(int t=0; t<12; t++)
hpcpush(xspinpush0(M_PI * t / 6, asteroid_size[i] * (1 - randd() * .2)));