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3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations
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@@ -2361,7 +2361,7 @@ void procedural_shapes() {
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for(int i=0; i<8; i++) {
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asteroid_size[i] = scalefactor * 0.1 * pow(2, (i-1) * 1. / DIM);
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if(DIM == 3) asteroid_size[i] *= 4;
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if(DIM == 3) asteroid_size[i] *= 7;
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bshape(shAsteroid[i], PPR::PARTICLE);
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for(int t=0; t<12; t++)
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hpcpush(xspinpush0(M_PI * t / 6, asteroid_size[i] * (1 - randd() * .2)));
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