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do not generate Graveyard next to Dice

This commit is contained in:
Zeno Rogue 2021-06-03 10:46:16 +02:00
parent 695dee5b98
commit dd3f5a3d6b

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@ -260,6 +260,7 @@ EX bool incompatible1(eLand l1, eLand l2) {
if(l1 == laEFire && l2 == laWineyard) return true;
if(l1 == laEFire && l2 == laDryForest) return true;
if(l1 == laGraveyard && l2 == laDryForest) return true;
if(l1 == laGraveyard && l2 == laDice) return true;
if(l1 == laGraveyard && l2 == laRuins) return true;
if(l1 == laGraveyard && l2 == laRedRock) return true;
if(l1 == laGraveyard && l2 == laEmerald) return true;