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do not generate Graveyard next to Dice
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@ -260,6 +260,7 @@ EX bool incompatible1(eLand l1, eLand l2) {
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if(l1 == laEFire && l2 == laWineyard) return true;
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if(l1 == laEFire && l2 == laWineyard) return true;
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if(l1 == laEFire && l2 == laDryForest) return true;
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if(l1 == laEFire && l2 == laDryForest) return true;
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if(l1 == laGraveyard && l2 == laDryForest) return true;
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if(l1 == laGraveyard && l2 == laDryForest) return true;
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if(l1 == laGraveyard && l2 == laDice) return true;
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if(l1 == laGraveyard && l2 == laRuins) return true;
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if(l1 == laGraveyard && l2 == laRuins) return true;
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if(l1 == laGraveyard && l2 == laRedRock) return true;
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if(l1 == laGraveyard && l2 == laRedRock) return true;
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if(l1 == laGraveyard && l2 == laEmerald) return true;
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if(l1 == laGraveyard && l2 == laEmerald) return true;
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