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crossbow:: change bow color via menu
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41e28c34b2
commit
dd37a1c6c7
@ -3301,6 +3301,10 @@ EX void showCustomizeChar() {
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dialog::addColorItem(XLAT("eye color"), cs.eyecolor, 'e');
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dialog::addColorItem(XLAT("eye color"), cs.eyecolor, 'e');
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dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w');
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dialog::addColorItem(XLAT("weapon color"), cs.swordcolor, 'w');
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dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h');
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dialog::addColorItem(XLAT("hair color"), cs.haircolor, 'h');
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if(bow::crossbow_mode()) {
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dialog::addColorItem(XLAT("bow color"), cs.bowcolor, 'b');
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dialog::addColorItem(XLAT("boswtring color"), cs.bowcolor2, 'c');
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}
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if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd');
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if(cs.charid >= 1) dialog::addColorItem(XLAT("dress color"), cs.dresscolor, 'd');
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else dialog::addBreak(100);
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else dialog::addBreak(100);
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@ -3353,6 +3357,8 @@ EX void showCustomizeChar() {
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else if(uni == 'u') switchcolor(cs.uicolor, eyecolors);
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else if(uni == 'u') switchcolor(cs.uicolor, eyecolors);
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else if(uni == 'e') switchcolor(cs.eyecolor, eyecolors);
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else if(uni == 'e') switchcolor(cs.eyecolor, eyecolors);
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else if(uni == 'l') cs.lefthanded = !cs.lefthanded;
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else if(uni == 'l') cs.lefthanded = !cs.lefthanded;
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else if(uni == 'b') switchcolor(cs.bowcolor, swordcolors);
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else if(uni == 'c') switchcolor(cs.bowcolor2, eyecolors);
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else if(doexiton(sym, uni)) popScreen();
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else if(doexiton(sym, uni)) popScreen();
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};
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};
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}
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}
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