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fixed the monster color in the minimap for Dragons etc
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@@ -1598,7 +1598,7 @@ void showCustomizeChar() {
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double alpha = atan2(mousex - vid.xres/2, mousey - firsty) - M_PI/2;
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V = V * spin(alpha);
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drawMonsterType(moPlayer, NULL, V, 0, cc_footphase / scale);
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drawMonsterType(moPlayer, NULL, V, 0, cc_footphase / scale, NOCOLOR);
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quickqueue();
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keyhandler = [] (int sym, int uni) {
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