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hyperpoint adjusted for 3D geometry

This commit is contained in:
? 2019-02-17 18:47:19 +01:00 committed by Zeno Rogue
parent c24fa20334
commit dd0f573ca9
7 changed files with 271 additions and 190 deletions

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@ -845,7 +845,7 @@ void flip_z() {
}
hyperpoint coord_to_flat(ldcoord co) {
hyperpoint res = hpxyz(0, 0, 0);
hyperpoint res = Hypc;
co = co - rug_center;
for(int a=0; a<MAXDIM; a++)
for(int b=0; b<3; b++)

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@ -454,31 +454,31 @@ namespace hr { namespace gp {
}
hyperpoint loctoh_ort(loc at) {
return hpxyz(at.first, at.second, 1);
return point3(at.first, at.second, 1);
}
hyperpoint corner_coords6[7] = {
hpxyz(2, -1, 0),
hpxyz(1, 1, 0),
hpxyz(-1, 2, 0),
hpxyz(-2, 1, 0),
hpxyz(-1, -1, 0),
hpxyz(1, -2, 0),
hpxyz(0, 0, 0) // center, not a corner
point3(2, -1, 0),
point3(1, 1, 0),
point3(-1, 2, 0),
point3(-2, 1, 0),
point3(-1, -1, 0),
point3(1, -2, 0),
point3(0, 0, 0) // center, not a corner
};
hyperpoint corner_coords4[7] = {
hpxyz(1.5, -1.5, 0),
// hpxyz(1, 0, 0),
hpxyz(1.5, 1.5, 0),
// hpxyz(0, 1, 0),
hpxyz(-1.5, 1.5, 0),
// hpxyz(-1, 0, 0),
hpxyz(-1.5, -1.5, 0),
// hpxyz(0, -1, 0),
hpxyz(0, 0, 0),
hpxyz(0, 0, 0),
hpxyz(0, 0, 0)
point3(1.5, -1.5, 0),
// point3(1, 0, 0),
point3(1.5, 1.5, 0),
// point3(0, 1, 0),
point3(-1.5, 1.5, 0),
// point3(-1, 0, 0),
point3(-1.5, -1.5, 0),
// point3(0, -1, 0),
point3(0, 0, 0),
point3(0, 0, 0),
point3(0, 0, 0)
};
#define corner_coords (S3==3 ? corner_coords6 : corner_coords4)
@ -486,7 +486,7 @@ namespace hr { namespace gp {
hyperpoint cornmul(const transmatrix& corners, const hyperpoint& c) {
if(sphere && S3 == 3) {
ld cmin = c[0] * c[1] * c[2] * (6 - S7);
return corners * hpxyz(c[0] + cmin, c[1] + cmin, c[2] + cmin);
return corners * point3(c[0] + cmin, c[1] + cmin, c[2] + cmin);
}
else return corners * c;
}
@ -564,7 +564,7 @@ namespace hr { namespace gp {
area = ((2*x+y) * (2*x+y) + y*y*3) / 4;
else
area = x * x + y * y;
next = hpxyz(x+y/2., -y * sqrt(3) / 2, 0);
next = point3(x+y/2., -y * sqrt(3) / 2, 0);
ld scale = 1 / hypot2(next);
crossf *= scale;
hepvdist *= scale;

61
hyper.h
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@ -189,22 +189,33 @@ typedef complex<ld> cld;
#define DEBSM(x)
struct hyperpoint : array<ld, 3> {
#define DIM 2
#define MDIM (DIM+1)
#if DIM == 2
#define D3(x) // x
#define DC(x,y) // x,y
#else
#define D3(x) x
#define DC(x,y) x,y
#endif
struct hyperpoint : array<ld, MDIM> {
hyperpoint() {}
hyperpoint(ld x, ld y, ld z) { (*this)[0] = x; (*this)[1] = y; (*this)[2] = z; }
hyperpoint(ld x, ld y, ld z DC(, ld w)) { (*this)[0] = x; (*this)[1] = y; (*this)[2] = z; D3((*this)[3] = w;) }
};
struct transmatrix {
ld tab[3][3];
ld tab[MDIM][MDIM];
ld * operator [] (int i) { return tab[i]; }
const ld * operator [] (int i) const { return tab[i]; }
};
inline hyperpoint operator * (const transmatrix& T, const hyperpoint& H) {
hyperpoint z;
for(int i=0; i<3; i++) {
for(int i=0; i<MDIM; i++) {
z[i] = 0;
for(int j=0; j<3; j++) z[i] += T[i][j] * H[j];
for(int j=0; j<MDIM; j++) z[i] += T[i][j] * H[j];
}
return z;
}
@ -212,50 +223,65 @@ inline hyperpoint operator * (const transmatrix& T, const hyperpoint& H) {
inline transmatrix operator * (const transmatrix& T, const transmatrix& U) {
transmatrix R;
// for(int i=0; i<3; i++) for(int j=0; j<3; j++) R[i][j] = 0;
for(int i=0; i<3; i++) for(int j=0; j<3; j++) // for(int k=0; k<3; k++)
for(int i=0; i<MDIM; i++) for(int j=0; j<MDIM; j++) // for(int k=0; k<3; k++)
R[i][j] = T[i][0] * U[0][j] + T[i][1] * U[1][j] + T[i][2] * U[2][j];
return R;
}
constexpr transmatrix diag(ld a, ld b, ld c, ld d) {
#if DIM==2
return transmatrix{{{a,0,0}, {0,b,0}, {0,0,c}}};
#else
return transmatrix{{{a,0,0,0}, {0,b,0,0}, {0,0,c,0}, {0,0,0,d}}};
#endif
}
// identity matrix
const static transmatrix Id = {{{1,0,0}, {0,1,0}, {0,0,1}}};
const static transmatrix Id = diag(1,1,1,1);
// mirror image
const static transmatrix Mirror = {{{1,0,0}, {0,-1,0}, {0,0,1}}};
const static transmatrix Mirror = diag(1,-1,1,1);
// mirror image
const static transmatrix MirrorX = {{{-1,0,0}, {0,1,0}, {0,0,1}}};
const static transmatrix MirrorX = diag(-1,1,1,1);
// mirror image
const static transmatrix MirrorZ = {{{1,0,0}, {0,1,0}, {0,0,-1}}};
const static transmatrix MirrorZ = diag(1,1,-1,1);
// rotate by PI
const static transmatrix pispin = {{{-1,0,0}, {0,-1,0}, {0,0,1}}};
const static transmatrix pispin = diag(-1,-1,1,1);
// central symmetry
const static transmatrix centralsym = {{{-1,0,0}, {0,-1,0}, {0,0,-1}}};
const static transmatrix centralsym = diag(-1,-1,-1,-1);
#define hpxyz hyperpoint
#if DIM == 3
hyperpoint point3(ld x, ld y, ld z) { return hpxyz(x,y,z,0); }
#else
#define point3 hpxyz
#endif
namespace hyperpoint_vec {
inline hyperpoint& operator *= (hyperpoint& h, ld d) {
h[0] *= d; h[1] *= d; h[2] *= d;
for(int i=0; i<MDIM; i++) h[i] *= d;
return h;
}
inline hyperpoint& operator /= (hyperpoint& h, ld d) {
h[0] /= d; h[1] /= d; h[2] /= d;
for(int i=0; i<MDIM; i++) h[i] /= d;
return h;
}
inline hyperpoint operator += (hyperpoint& h, hyperpoint h2) {
for(int i: {0,1,2}) h[i] += h2[i];
for(int i=0; i<MDIM; i++) h[i] += h2[i];
return h;
}
inline hyperpoint operator -= (hyperpoint& h, hyperpoint h2) {
for(int i: {0,1,2}) h[i] -= h2[i];
for(int i=0; i<MDIM; i++) h[i] -= h2[i];
return h;
}
@ -271,12 +297,13 @@ namespace hyperpoint_vec {
h1[1] * h2[2] - h1[2] * h2[1],
h1[2] * h2[0] - h1[0] * h2[2],
h1[0] * h2[1] - h1[1] * h2[0]
DC(,0)
);
}
// inner product (in R^3)
inline ld operator | (hyperpoint h1, hyperpoint h2) {
return h1[0] * h2[0] + h1[1] * h2[1] + h1[2] * h2[2];
return h1[0] * h2[0] + h1[1] * h2[1] + h1[2] * h2[2] D3(+ h1[3] * h2[3]);
}
}

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@ -37,7 +37,7 @@ ld inverse_tanh(ld x) { return log((1+x)/(1-x)) / 2; } */
ld squar(ld x) { return x*x; }
int sig(int z) { return (sphere || z<2)?1:-1; }
int sig(int z) { return (sphere || z<DIM)?1:-1; }
int curvature() {
switch(cgclass) {
@ -118,65 +118,67 @@ ld atan2_auto(ld y, ld x) {
// by points in 3D space (Minkowski space) such that x^2+y^2-z^2 == -1, z > 0
// (this is analogous to representing a sphere with points such that x^2+y^2+z^2 == 1)
hyperpoint hpxy(ld x, ld y) {
return hpxyz(x,y, euclid ? 1 : sphere ? sqrt(1-x*x-y*y) : sqrt(1+x*x+y*y));
hyperpoint hpxy(ld x, ld y DC(, ld z)) {
return hpxyz(x,y,DC(z,) euclid ? 1 : sphere ? sqrt(1-x*x-y*y D3(-z*z)) : sqrt(1+x*x+y*y D3(+z*z)));
}
// center of the pseudosphere
const hyperpoint Hypc(0,0,0);
const hyperpoint Hypc(0,0,0 DC(,0));
// origin of the hyperbolic plane
const hyperpoint C0(0,0,1);
const hyperpoint C0(0,0 DC(,0) ,1);
// a point (I hope this number needs no comments ;) )
const hyperpoint Cx1(1,0,1.41421356237);
const hyperpoint Cx1(1,0 DC(,0) ,1.41421356237);
// this function returns approximate square of distance between two points
// (in the spherical analogy, this would be the distance in the 3D space,
// through the interior, not on the surface)
// also used to verify whether a point h1 is on the hyperbolic plane by using Hypc for h2
bool zero2(hyperpoint h) { return h[0] == 0 && h[1] == 0; }
bool zero2(hyperpoint h) { return h[0] == 0 && h[1] == 0 D3(&& h[2] == 0); }
bool zero3(hyperpoint h) { return h[0] == 0 && h[1] == 0 && h[2] == 0; }
bool zero3(hyperpoint h) { return h[0] == 0 && h[1] == 0 && h[2] == 0 D3(&& h[3] == 0); }
ld intval(const hyperpoint &h1, const hyperpoint &h2) {
ld res = 0;
for(int i=0; i<MDIM; i++) res += squar(h1[i] - h2[i]) * sig(i);
if(elliptic) {
double d1 = squar(h1[0]-h2[0]) + squar(h1[1]-h2[1]) + squar(h1[2]-h2[2]);
double d2 = squar(h1[0]+h2[0]) + squar(h1[1]+h2[1]) + squar(h1[2]+h2[2]);
return min(d1, d2);
ld res2 = 0;
for(int i=0; i<MDIM; i++) res2 += squar(h1[i] + h2[i]) * sig(i);
return min(res, res2);
}
return squar(h1[0]-h2[0]) + squar(h1[1]-h2[1]) + (sphere?1:euclid?0:-1) * squar(h1[2]-h2[2]);
return res;
}
ld intvalxy(const hyperpoint &h1, const hyperpoint &h2) {
return squar(h1[0]-h2[0]) + squar(h1[1]-h2[1]);
return squar(h1[0]-h2[0]) + squar(h1[1]-h2[1]) D3(+ squar(h1[2]-h2[2]));
}
ld intvalxyz(const hyperpoint &h1, const hyperpoint &h2) {
return squar(h1[0]-h2[0]) + squar(h1[1]-h2[1]) + squar(h1[2]-h2[2]);
return squar(h1[0]-h2[0]) + squar(h1[1]-h2[1]) + squar(h1[2]-h2[2]) D3(+ squar(h1[3]-h2[3]));
}
ld hypot2(const hyperpoint& h) {
return sqrt(h[0]*h[0]+h[1]*h[1]);
}
ld hypot3(const hyperpoint& h) {
return sqrt(h[0]*h[0]+h[1]*h[1]+h[2]*h[2]);
}
ld sqhypot2(const hyperpoint& h) {
return h[0]*h[0]+h[1]*h[1];
return h[0]*h[0]+h[1]*h[1] D3(+h[2]*h[2]);
}
ld sqhypot3(const hyperpoint& h) {
return h[0]*h[0]+h[1]*h[1]+h[2]*h[2];
return h[0]*h[0]+h[1]*h[1]+h[2]*h[2] D3(+h[3]*h[3]);
}
ld hypot2(const hyperpoint& h) {
return sqrt(sqhypot2(h));
}
ld hypot3(const hyperpoint& h) {
return sqrt(sqhypot3(h));
}
ld zlevel(const hyperpoint &h) {
if(euclid) return h[2];
if(euclid) return h[DIM];
else if(sphere) return sqrt(intval(h, Hypc));
else return (h[2] < 0 ? -1 : 1) * sqrt(-intval(h, Hypc));
else return (h[DIM] < 0 ? -1 : 1) * sqrt(-intval(h, Hypc));
}
ld hypot_auto(ld x, ld y) {
@ -195,7 +197,7 @@ ld hypot_auto(ld x, ld y) {
// move H back to the sphere/hyperboloid/plane
hyperpoint normalize(hyperpoint H) {
ld Z = zlevel(H);
for(int c=0; c<3; c++) H[c] /= Z;
for(int c=0; c<MDIM; c++) H[c] /= Z;
return H;
}
@ -213,7 +215,7 @@ hyperpoint midz(const hyperpoint& H1, const hyperpoint& H2) {
ld Z = 2;
if(!euclid) Z = zlevel(H3) * 2 / (zlevel(H1) + zlevel(H2));
for(int c=0; c<3; c++) H3[c] /= Z;
for(int c=0; c<MDIM; c++) H3[c] /= Z;
return H3;
}
@ -225,25 +227,26 @@ hyperpoint midz(const hyperpoint& H1, const hyperpoint& H2) {
// (just like isometries of the sphere are represented by rotation matrices)
// rotate by alpha degrees
transmatrix spin(ld alpha) {
transmatrix cspin(int a, int b, ld alpha) {
transmatrix T = Id;
T[0][0] = +cos(alpha); T[0][1] = +sin(alpha);
T[1][0] = -sin(alpha); T[1][1] = +cos(alpha);
T[2][2] = 1;
T[a][a] = +cos(alpha); T[a][b] = +sin(alpha);
T[b][a] = -sin(alpha); T[b][b] = +cos(alpha);
return T;
}
transmatrix eupush(ld x, ld y) {
transmatrix spin(ld alpha) { return cspin(0, 1, alpha); }
transmatrix eupush(ld x, ld y DC(, ld z)) {
transmatrix T = Id;
T[0][2] = x;
T[1][2] = y;
T[0][DIM] = x;
T[1][DIM] = y;
D3( T[2][DIM] = z );
return T;
}
transmatrix eupush(hyperpoint h) {
transmatrix T = Id;
T[0][2] = h[0];
T[1][2] = h[1];
for(int i=0; i<DIM; i++) T[i][DIM] = h[i];
return T;
}
@ -263,183 +266,202 @@ transmatrix euaffine(hyperpoint h) {
return T;
}
// push alpha units to the right
transmatrix xpush(ld alpha) {
if(euclid) return eupush(alpha, 0);
transmatrix cpush(int cid, ld alpha) {
transmatrix T = Id;
if(sphere) {
T[0][0] = +cos(alpha); T[0][2] = +sin(alpha);
T[2][0] = -sin(alpha); T[2][2] = +cos(alpha);
}
else {
T[0][0] = +cosh(alpha); T[0][2] = +sinh(alpha);
T[2][0] = +sinh(alpha); T[2][2] = +cosh(alpha);
}
T[DIM][DIM] = T[cid][cid] = cos_auto(alpha);
T[cid][DIM] = sin_auto(alpha);
T[DIM][cid] = -curvature() * sin_auto(alpha);
return T;
}
inline hyperpoint xpush0(ld x) {
hyperpoint h;
if(euclid) return hpxy(x, 0);
else if(sphere) h[0] = sin(x), h[1] = 0, h[2] = cos(x);
else h[0] = sinh(x), h[1] = 0, h[2] = cosh(x);
// push alpha units to the right
transmatrix xpush(ld alpha) { return cpush(0, alpha); }
inline hyperpoint cpush0(int c, ld x) {
hyperpoint h = Hypc;
h[DIM] = cos_auto(x);
h[c] = sin_auto(x);
return h;
}
inline hyperpoint ypush0(ld x) {
hyperpoint h;
if(euclid) return hpxy(x, 0);
else if(sphere) h[0] = 0, h[1] = sin(x), h[2] = cos(x);
else h[0] = 0, h[1] = sinh(x), h[2] = cosh(x);
return h;
}
inline hyperpoint xpush0(ld x) { return cpush0(0, x); }
inline hyperpoint ypush0(ld x) { return cpush0(1, x); }
inline hyperpoint xspinpush0(ld alpha, ld x) {
// return spin(alpha)*xpush0(x);
ld s;
hyperpoint h;
if(euclid) return hpxy(x*cos(alpha), -x*sin(alpha));
else if(sphere) s=sin(x), h[0] = s*cos(alpha), h[1] = -s*sin(alpha), h[2] = cos(x);
else s=sinh(x), h[0] = s*cos(alpha), h[1] = -s*sin(alpha), h[2] = cosh(x);
hyperpoint h = Hypc;
h[DIM] = cos_auto(x);
h[0] = sin_auto(x) * cos(alpha);
h[1] = sin_auto(x) * -sin(alpha);
return h;
}
// push alpha units vertically
transmatrix ypush(ld alpha) {
if(euclid) return eupush(0, alpha);
transmatrix T = Id;
if(sphere) {
T[1][1] = +cos(alpha); T[1][2] = +sin(alpha);
T[2][1] = -sin(alpha); T[2][2] = +cos(alpha);
}
transmatrix ypush(ld alpha) { return cpush(1, alpha); }
transmatrix parabolic1(ld u DC(, ld v)) {
if(euclid)
return ypush(u);
else {
T[1][1] = +cosh(alpha); T[1][2] = +sinh(alpha);
T[2][1] = +sinh(alpha); T[2][2] = +cosh(alpha);
ld diag = (u*u D3(+v*v))/2;
#if DIM==2
return transmatrix {{{-diag+1, u, diag}, {-u, 1, u}, {-diag, u, diag+1}}};
#else
return transmatrix {{{-diag+1, u, v, diag}, {-u, 1, 0, u}, {-v, 0, 1, v}, {-diag, u, v, diag+1}}};
#endif
}
}
transmatrix spintoc(const hyperpoint& H, int t, int f) {
transmatrix T = Id;
ld R = hypot(H[f], H[t]);
if(R >= 1e-12) {
T[t][t] = +H[t]/R; T[t][f] = +H[f]/R;
T[f][t] = -H[f]/R; T[f][f] = +H[t]/R;
}
return T;
}
transmatrix parabolic1(ld u) {
if(euclid)
return ypush(u);
else
return transmatrix {{{-u*u/2+1, u, u*u/2}, {-u, 1, u}, {-u*u/2, u, u*u/2+1}}};
transmatrix rspintoc(const hyperpoint& H, int t, int f) {
transmatrix T = Id;
ld R = hypot(H[f], H[t]);
if(R >= 1e-12) {
T[t][t] = +H[t]/R; T[t][f] = -H[f]/R;
T[f][t] = +H[f]/R; T[f][f] = +H[t]/R;
}
return T;
}
// rotate the hyperbolic plane around C0 such that H[1] == 0 and H[0] >= 0
transmatrix spintox(const hyperpoint& H) {
transmatrix T = Id;
ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
if(R >= 1e-12) {
T[0][0] = +H[0]/R; T[0][1] = +H[1]/R;
T[1][0] = -H[1]/R; T[1][1] = +H[0]/R;
}
return T;
transmatrix spintox(const hyperpoint& H) {
#if DIM==2
return spintoc(H, 0, 1);
#else
transmatrix T1 = spintoc(H, 0, 1);
return spintoc(T1*H, 0, 2) * T1;
#endif
}
void set_column(transmatrix& T, int i, const hyperpoint& H) {
for(int j=0; j<3; j++)
for(int j=0; j<MDIM; j++)
T[j][i] = H[j];
}
transmatrix build_matrix(hyperpoint h1, hyperpoint h2, hyperpoint h3) {
transmatrix T;
for(int i=0; i<3; i++)
for(int i=0; i<MDIM; i++)
T[i][0] = h1[i],
T[i][1] = h2[i],
T[i][2] = h3[i];
T[i][2] = h3[i]
DC(, T[i][3] = 0);
return T;
}
// reverse of spintox(H)
transmatrix rspintox(const hyperpoint& H) {
transmatrix T = Id;
ld R = sqrt(H[0] * H[0] + H[1] * H[1]);
if(R >= 1e-12) {
T[0][0] = +H[0]/R; T[0][1] = -H[1]/R;
T[1][0] = +H[1]/R; T[1][1] = +H[0]/R;
}
return T;
transmatrix rspintox(const hyperpoint& H) {
#if DIM==2
return rspintoc(H, 0, 1);
#else
transmatrix T1 = spintoc(H, 0, 1);
return rspintoc(H, 0, 1) * rspintoc(T1*H, 0, 2);
#endif
}
// for H such that H[1] == 0, this matrix pushes H to C0
transmatrix pushxto0(const hyperpoint& H) {
if(euclid) return eupush(-H[0], -H[1]);
transmatrix T = Id;
if(sphere) {
T[0][0] = +H[2]; T[0][2] = -H[0];
T[2][0] = +H[0]; T[2][2] = +H[2];
}
else {
T[0][0] = +H[2]; T[0][2] = -H[0];
T[2][0] = -H[0]; T[2][2] = +H[2];
}
T[0][0] = +H[DIM]; T[0][DIM] = -H[0];
T[DIM][0] = curvature() * H[0]; T[DIM][DIM] = +H[DIM];
return T;
}
// reverse of pushxto0(H)
transmatrix rpushxto0(const hyperpoint& H) {
if(euclid) return eupush(H[0], H[1]);
transmatrix T = Id;
if(sphere) {
T[0][0] = +H[2]; T[0][2] = +H[0];
T[2][0] = -H[0]; T[2][2] = +H[2];
}
else {
T[0][0] = +H[2]; T[0][2] = +H[0];
T[2][0] = +H[0]; T[2][2] = +H[2];
}
T[0][0] = +H[DIM]; T[0][DIM] = H[0];
T[DIM][0] = -curvature() * H[0]; T[DIM][DIM] = +H[DIM];
return T;
}
transmatrix ggpushxto0(const hyperpoint& H, ld co) {
if(euclid) return eupush(co * H[0], co * H[1] DC(, co * H[2]));
transmatrix res = Id;
if(sqhypot2(H) < 1e-12) return res;
ld fac = (H[DIM]-1) / sqhypot2(H);
for(int i=0; i<DIM; i++)
for(int j=0; j<DIM; j++)
res[i][j] += H[i] * H[j] * fac;
for(int d=0; d<DIM; d++)
res[d][DIM] = co * H[d],
res[DIM][d] = -curvature() * co * H[d];
res[DIM][DIM] = H[DIM];
return res;
}
// generalization: H[1] can be non-zero
transmatrix gpushxto0(const hyperpoint& H) {
if(euclid) return eupush(-H[0], -H[1]);
hyperpoint H2 = spintox(H) * H;
return rspintox(H) * pushxto0(H2) * spintox(H);
return ggpushxto0(H, -1);
}
transmatrix rgpushxto0(const hyperpoint& H) {
if(euclid) return eupush(H[0], H[1]);
hyperpoint H2 = spintox(H) * H;
return rspintox(H) * rpushxto0(H2) * spintox(H);
return ggpushxto0(H, 1);
}
// fix the matrix T so that it is indeed an isometry
// (without using this, imprecision could accumulate)
void fixmatrix(transmatrix& T) {
if(euclid) {
for(int x=0; x<2; x++) for(int y=0; y<=x; y++) {
for(int x=0; x<DIM; x++) for(int y=0; y<=x; y++) {
ld dp = 0;
for(int z=0; z<2; z++) dp += T[z][x] * T[z][y];
for(int z=0; z<DIM; z++) dp += T[z][x] * T[z][y];
if(y == x) dp = 1 - sqrt(1/dp);
for(int z=0; z<2; z++) T[z][x] -= dp * T[z][y];
for(int z=0; z<DIM; z++) T[z][x] -= dp * T[z][y];
}
for(int x=0; x<2; x++) T[2][x] = 0;
for(int x=0; x<DIM; x++) T[2][x] = 0;
T[2][2] = 1;
}
else for(int x=0; x<3; x++) for(int y=0; y<=x; y++) {
else for(int x=0; x<MDIM; x++) for(int y=0; y<=x; y++) {
ld dp = 0;
for(int z=0; z<3; z++) dp += T[z][x] * T[z][y] * sig(z);
for(int z=0; z<MDIM; z++) dp += T[z][x] * T[z][y] * sig(z);
if(y == x) dp = 1 - sqrt(sig(x)/dp);
for(int z=0; z<3; z++) T[z][x] -= dp * T[z][y];
for(int z=0; z<MDIM; z++) T[z][x] -= dp * T[z][y];
}
}
// show the matrix on screen
ld det(const transmatrix& T) {
#if DIM == 3
ld det = 0;
for(int i=0; i<3; i++)
det += T[0][i] * T[1][(i+1)%3] * T[2][(i+2)%3];
for(int i=0; i<3; i++)
det -= T[0][i] * T[1][(i+2)%3] * T[2][(i+1)%3];
#else
ld det = 1;
transmatrix M = T;
for(int a=0; a<MDIM; a++) {
for(int b=a; b<=DIM; b++)
if(M[b][a]) {
if(b != a)
for(int c=a; c<MDIM; c++) tie(M[b][c], M[a][c]) = make_pair(-M[a][c], M[b][c]);
break;
}
if(!M[a][a]) return 0;
for(int b=a+1; b<=DIM; b++) {
ld co = -M[b][a] / M[a][a];
for(int c=a; c<MDIM; c++) M[b][c] += M[a][c] * co;
}
det *= M[a][a];
}
#endif
return det;
}
@ -450,6 +472,7 @@ void inverse_error(const transmatrix& T) {
transmatrix inverse(const transmatrix& T) {
profile_start(7);
#if DIM == 3
ld d = det(T);
transmatrix T2;
if(d == 0) {
@ -460,6 +483,36 @@ transmatrix inverse(const transmatrix& T) {
for(int i=0; i<3; i++)
for(int j=0; j<3; j++)
T2[j][i] = (T[(i+1)%3][(j+1)%3] * T[(i+2)%3][(j+2)%3] - T[(i+1)%3][(j+2)%3] * T[(i+2)%3][(j+1)%3]) / d;
#else
transmatrix T1 = T;
transmatrix T2 = Id;
for(int a=0; a<MDIM; a++) {
for(int b=a; b<=DIM; b++)
if(T1[b][a]) {
if(b != a)
for(int c=0; c<MDIM; c++)
tie(T1[b][c], T1[a][c]) = make_pair(T1[a][c], T1[b][c]),
tie(T2[b][c], T2[a][c]) = make_pair(T2[a][c], T2[b][c]);
break;
}
if(!T1[a][a]) { inverse_error(T); return Id; }
for(int b=a+1; b<=DIM; b++) {
ld co = -T1[b][a] / T1[a][a];
for(int c=0; c<MDIM; c++) T1[b][c] += T1[a][c] * co, T2[b][c] += T2[a][c] * co;
}
}
for(int a=MDIM-1; a>=0; a--) {
for(int b=0; b<a; b++) {
ld co = -T1[b][a] / T1[a][a];
for(int c=0; c<MDIM; c++) T1[b][c] += T1[a][c] * co, T2[b][c] += T2[a][c] * co;
}
ld co = 1 / T1[a][a];
for(int c=0; c<MDIM; c++) T1[a][c] *= co, T2[a][c] *= co;
}
#endif
profile_stop(7);
return T2;
@ -469,14 +522,14 @@ transmatrix inverse(const transmatrix& T) {
double hdist0(const hyperpoint& mh) {
switch(cgclass) {
case gcHyperbolic:
if(mh[2] < 1) return 0;
return acosh(mh[2]);
if(mh[DIM] < 1) return 0;
return acosh(mh[DIM]);
case gcEuclid: {
ld d = sqrt(mh[0]*mh[0]+mh[1]*mh[1]);
ld d = sqhypot2(mh);
return d;
}
case gcSphere: {
ld res = mh[2] >= 1 ? 0 : mh[2] <= -1 ? M_PI : acos(mh[2]);
ld res = mh[DIM] >= 1 ? 0 : mh[DIM] <= -1 ? M_PI : acos(mh[DIM]);
if(elliptic && res > M_PI/2) res = M_PI-res;
return res;
}
@ -516,31 +569,31 @@ double hdist(const hyperpoint& h1, const hyperpoint& h2) {
hyperpoint mscale(const hyperpoint& t, double fac) {
hyperpoint res;
for(int i=0; i<3; i++)
for(int i=0; i<MDIM; i++)
res[i] = t[i] * fac;
return res;
}
transmatrix mscale(const transmatrix& t, double fac) {
transmatrix res;
for(int i=0; i<3; i++) for(int j=0; j<3; j++)
for(int i=0; i<MDIM; i++) for(int j=0; j<MDIM; j++)
res[i][j] = t[i][j] * fac;
return res;
}
transmatrix xyscale(const transmatrix& t, double fac) {
transmatrix res;
for(int i=0; i<3; i++) for(int j=0; j<2; j++)
for(int i=0; i<MDIM; i++) for(int j=0; j<DIM; j++)
res[i][j] = t[i][j] * fac;
return res;
}
transmatrix xyzscale(const transmatrix& t, double fac, double facz) {
transmatrix res;
for(int i=0; i<3; i++) for(int j=0; j<2; j++)
for(int i=0; i<MDIM; i++) for(int j=0; j<DIM; j++)
res[i][j] = t[i][j] * fac;
for(int i=0; i<3; i++)
res[i][2] = t[i][2] * facz;
for(int i=0; i<MDIM; i++)
res[i][DIM] = t[i][DIM] * facz;
return res;
}
@ -554,7 +607,7 @@ transmatrix mzscale(const transmatrix& t, double fac) {
transmatrix res = t * inverse(tcentered) * ypush(-fac) * tcentered;
fac *= .2;
fac += 1;
for(int i=0; i<3; i++) for(int j=0; j<3; j++)
for(int i=0; i<MDIM; i++) for(int j=0; j<MDIM; j++)
res[i][j] = res[i][j] * fac;
return res;
}
@ -562,7 +615,8 @@ transmatrix mzscale(const transmatrix& t, double fac) {
transmatrix pushone() { return euclid ? eupush(1, 0) : xpush(sphere?.5 : 1); }
bool operator == (hyperpoint h1, hyperpoint h2) {
return h1[0] == h2[0] && h1[1] == h2[1] && h1[2] == h2[2];
for(int i=0; i<MDIM; i++) if(h1[i] != h2[i]) return false;
return true;
}
// rotation matrix in R^3

View File

@ -85,7 +85,7 @@ hyperpoint gethyper(ld x, ld y) {
if(vid.camera_angle) camrotate(hx, hy);
return perspective_to_space(hpxyz(hx, hy, 0));
return perspective_to_space(hpxyz(hx, hy, 0 DC(,0)));
}
void ballmodel(hyperpoint& ret, double alpha, double d, double zl) {
@ -171,8 +171,8 @@ template<class T> void makeband(hyperpoint H, hyperpoint& ret, const T& f) {
y = asin_auto(H[1]);
x = asin_auto_clamp(H[0] / cos_auto(y)) + band_shift;
if(sphere) {
if(H[2] < 0 && x > 0) x = M_PI - x;
else if(H[2] < 0 && x <= 0) x = -M_PI - x;
if(H[DIM] < 0 && x > 0) x = M_PI - x;
else if(H[DIM] < 0 && x <= 0) x = -M_PI - x;
}
hypot_zlev(zlev, y, yf, zf);
@ -180,7 +180,7 @@ template<class T> void makeband(hyperpoint H, hyperpoint& ret, const T& f) {
ld yzf = y * zf; y *= yf;
conformal::apply_orientation(y, x);
ret = hpxyz(x / M_PI, y / M_PI, 0);
ret = hpxyz(x / M_PI, y / M_PI, 0 DC(,0));
if(zlev != 1 && current_display->stereo_active())
apply_depth(ret, yzf / M_PI);
return;
@ -319,7 +319,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
case gcEuclid: {
// stereographic projection to a sphere
auto hd = hdist0(H) / vid.euclid_to_sphere;
if(hd == 0) ret = hpxyz(0, 0, -1);
if(hd == 0) ret = hpxyz(0, 0, -1 DC(,0));
else {
ld x = 2 * hd / (1 + hd * hd);
ld y = x / hd;
@ -391,7 +391,7 @@ void applymodel(hyperpoint H, hyperpoint& ret) {
cld w(ret[0], ret[1]);
cld z = sqrt(c4*w*w-c1) + c2*w;
if(abs(z) > 1) z = c1 / z;
hyperpoint zr = hpxyz(real(z), imag(z), 0);
hyperpoint zr = hpxyz(real(z), imag(z), 0 DC(,0));
hyperpoint inhyp = perspective_to_space(zr, 1, gcHyperbolic);
last_skiprope = vid.skiprope;

View File

@ -204,7 +204,7 @@ int rearrange(bool total, ld minedge) {
for(int i=0; i<isize(cells); i++) {
auto& p1 = cells[i];
using namespace hyperpoint_vec;
hyperpoint h = hpxyz(0, 0, 0);
hyperpoint h = Hypc;
for(auto v: p1.vertices) h = h + v;
bool changed = total;

View File

@ -444,7 +444,7 @@ void drawTexturedTriangle(SDL_Surface *s, int *px, int *py, glvertex *tv, color_
miny = min(miny, py[i]), maxy = max(maxy, py[i]);
for(int mx=minx; mx<maxx; mx++)
for(int my=miny; my<maxy; my++) {
hyperpoint h = isource * hpxyz(mx, my, 1);
hyperpoint h = isource * point3(mx, my, 1);
if(h[0] >= -1e-7 && h[1] >= -1e-7 && h[2] >= -1e-7) {
hyperpoint ht = target * h;
int tw = texture::config.data.twidth;