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	hyperpoint adjusted for 3D geometry
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		| @@ -204,7 +204,7 @@ int rearrange(bool total, ld minedge) { | ||||
|   for(int i=0; i<isize(cells); i++) { | ||||
|     auto& p1 = cells[i]; | ||||
|     using namespace hyperpoint_vec; | ||||
|     hyperpoint h = hpxyz(0, 0, 0); | ||||
|     hyperpoint h = Hypc; | ||||
|     for(auto v: p1.vertices) h = h + v; | ||||
|      | ||||
|     bool changed = total; | ||||
|   | ||||
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