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land validity refinement
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5367e15b43
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29
landlock.cpp
29
landlock.cpp
@ -680,6 +680,8 @@ land_validity_t& land_validity(eLand l) {
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if(l == laEmerald && hyperbolic && !binarytiling && S7 == 12) return lv::pattern_special;
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if(l == laEmerald && hyperbolic && !binarytiling && S7 == 12) return lv::pattern_special;
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if(l == laZebra) return pattern_not_implemented_random;
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if(l == laZebra) return pattern_not_implemented_random;
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if(among(l, laWhirlpool, laPrairie, laWestWall, laBull)) return lv::not_3d;
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if(among(l, laWhirlpool, laPrairie, laWestWall, laBull)) return lv::not_3d;
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if(l == laEndorian && geometry == gKiteDart3) return not_implemented;
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if(l == laEndorian && sol) return not_implemented;
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if(l == laEndorian && hyperbolic && !quotient) return lv::pattern_special;
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if(l == laEndorian && hyperbolic && !quotient) return lv::pattern_special;
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if(l == laIvoryTower && hyperbolic && binarytiling) return lv::pattern_special;
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if(l == laIvoryTower && hyperbolic && binarytiling) return lv::pattern_special;
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if(l == laDungeon || l == laBrownian) return not_implemented;
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if(l == laDungeon || l == laBrownian) return not_implemented;
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@ -752,7 +754,14 @@ land_validity_t& land_validity(eLand l) {
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// mirrors do not work in gp
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// mirrors do not work in gp
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if(among(l, laMirror, laMirrorOld) && (GOLDBERG && old_daily_id < 33))
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if(among(l, laMirror, laMirrorOld) && (GOLDBERG && old_daily_id < 33))
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return dont_work;
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return dont_work;
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// mirrors do not work in penrose and sol
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if(among(l, laMirror, laMirrorOld) && (penrose || sol))
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return dont_work;
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if(isCrossroads(l) && geometry == gBinary4)
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return not_implemented;
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if(binarytiling && among(l, laMirror, laMirrorOld))
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if(binarytiling && among(l, laMirror, laMirrorOld))
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return dont_work;
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return dont_work;
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@ -812,6 +821,9 @@ land_validity_t& land_validity(eLand l) {
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if(archimedean && DUAL && l == laCrossroads4)
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if(archimedean && DUAL && l == laCrossroads4)
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return not_implemented;
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return not_implemented;
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if(geometry == gKiteDart3 && l == laGraveyard)
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return lv::pattern_special;
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// equidistant-based lands
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// equidistant-based lands
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if(isEquidLand(l)) {
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if(isEquidLand(l)) {
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// no equidistants supported in chaos mode
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// no equidistants supported in chaos mode
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@ -820,6 +832,9 @@ land_validity_t& land_validity(eLand l) {
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// the algorithm fails in Archimedean DUAL
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// the algorithm fails in Archimedean DUAL
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if(archimedean && DUAL)
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if(archimedean && DUAL)
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return not_implemented;
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return not_implemented;
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// the algorithm fails in Binary4
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if(geometry == gBinary4)
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return not_implemented;
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// no equidistants supported in these geometries (big sphere is OK though)
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// no equidistants supported in these geometries (big sphere is OK though)
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if(bounded && !bigsphere)
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if(bounded && !bigsphere)
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return unbounded_only_except_bigsphere;
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return unbounded_only_except_bigsphere;
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@ -1033,9 +1048,15 @@ land_validity_t& land_validity(eLand l) {
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return great_walls_missing;
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return great_walls_missing;
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// highlight Crossroads on Euclidean
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// highlight Crossroads on Euclidean
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if(euclid && !euwrap && (l == laCrossroads || l == laCrossroads4))
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if(euclid && !euwrap && (l == laCrossroads || l == laCrossroads4) && !penrose)
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return full_game;
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return full_game;
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if(sol && among(l, laCrossroads, laCrossroads4))
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return full_game;
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if(sol && l == laCamelot)
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return not_implemented;
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if(euclid && euwrap && !fulltorus && l == laCrossroads && torusconfig::sdy == -2 * torusconfig::sdx)
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if(euclid && euwrap && !fulltorus && l == laCrossroads && torusconfig::sdy == -2 * torusconfig::sdx)
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return full_game;
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return full_game;
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@ -1069,10 +1090,10 @@ land_validity_t& land_validity(eLand l) {
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return needs_threecolor;
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return needs_threecolor;
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else return specially_designed;
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else return specially_designed;
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}
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}
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if(l == laDocks && !randomPatternsMode) {
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if(l == laDocks && !randomPatternsMode) {
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if(a38 && !GOLDBERG) return specially_designed;
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if(a38 && !GOLDBERG && !sol) return specially_designed;
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if(a38) return pattern_not_implemented_weird;
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if(a38 && !sol) return pattern_not_implemented_weird;
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return pattern_not_implemented_exclude;
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return pattern_not_implemented_exclude;
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}
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}
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