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rogueviz:: improved edges in multidraw

This commit is contained in:
Zeno Rogue 2018-07-05 09:57:58 +02:00
parent 0c4ab20867
commit dc0d3ea610

View File

@ -1037,6 +1037,8 @@ void queuedisk(const transmatrix& V, const colorpair& cp, bool legend) {
if(cp.shade == 'm') queuepoly(V1, shDiskM, cp.color2);
}
unordered_map<pair<edgeinfo*, int>, int> drawn_edges;
void drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
if(m->dead) return;
int i = m->pid;
@ -1090,6 +1092,13 @@ void drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
hyperpoint h1 = gm1 * vd1.m->at * C0;
hyperpoint h2 = gm2 * vd2.m->at * C0;
if(multidraw) {
int code = int(h1[0]) + int(h1[1]) * 12789117 + int(h2[0]) * 126081253 + int(h2[1]) * 126891531;
int& lastdraw = drawn_edges[make_pair(ei, code)];
if(lastdraw == frameid) continue;
lastdraw = frameid;
}
/* if(hdist0(h1) < .001 || hdist0(h2) < .001) {
printf("h1 = %s\n", display(h1));
printf("h2 = %s\n", display(h2));