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removed the obsolete function isHive
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@@ -244,10 +244,6 @@ bool isArmedEnemy(cell *w, eMonster forwho) {
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return w->monst != moCrystalSage && w->monst != moCrusher && isActiveEnemy(w, forwho);
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}
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bool isHive(eLand l) {
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return l == laHive;
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}
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bool eternalFire(cell *c) {
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return c->land == laDryForest || (c->land == laPower && !smallbounded) || c->land == laMinefield ||
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c->land == laEFire || c->land == laElementalWall;
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