From dafb4ae582c271becfc17d6f430a9bb765dc73d3 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Fri, 6 Dec 2019 12:15:33 +0100 Subject: [PATCH] correctly display/rotate the PC in product --- shmup.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/shmup.cpp b/shmup.cpp index 94db480f..b84f81ef 100644 --- a/shmup.cpp +++ b/shmup.cpp @@ -2938,7 +2938,15 @@ bool celldrawer::draw_shmup_monster() { if(!ths || !h) { drawPlayerEffects(view, c, true); - if(WDIM == 3) view = view * spin(-M_PI/2) * cspin(0, 2, -M_PI/2); + if(WDIM == 3) { + if(prod) { + hyperpoint h = m->ori * C0; + view = view * spin(-atan2(h[1], h[0])); + } + else { + view = view * spin(-M_PI/2) * cspin(0, 2, -M_PI/2); + } + } if(m->inBoat) m->footphase = 0; if(mapeditor::drawplayer) drawMonsterType(moPlayer, c, view, 0xFFFFFFC0, m->footphase, 0xFFFFFFC0); }