mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
Merge pull request #108 from Quuxplusone/ifdef
Move all defaulting-of-`CAP_FOO` to sysconfig.h
This commit is contained in:
commit
daeff80ff5
@ -952,12 +952,12 @@ EX void achievement_display() {
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col /= 10; col *= 0x10101;
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displayfr(vid.xres/2, vid.yres/4, 2, vid.fsize * 2, achievementMessage[0], col & 0xFFFF00, 8);
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int w = 2 * vid.fsize;
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#if ISMOBILE==0
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#if !ISMOBILE
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while(w>3 && textwidth(w, achievementMessage[1]) > vid.xres) w--;
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#endif
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displayfr(vid.xres/2, vid.yres/4 + vid.fsize*2, 2, w, achievementMessage[1], col, 8);
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w = vid.fsize;
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#if ISMOBILE==0
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#if !ISMOBILE
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while(w>3 && textwidth(w, achievementMessage[2]) > vid.xres) w--;
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#endif
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displayfr(vid.xres/2, vid.yres/4 + vid.fsize*4, 2, w, achievementMessage[2], col, 8);
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@ -380,7 +380,7 @@ void connection_debugger() {
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string cap = its(k) + primes(last.second) + " -> " + its(get<1>(con)) + primes(get<0>(con)) + (get<2>(con) ? " (m) " : "");
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dialog::addSelItem(cap, "go", '0' + k);
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dialog::add_action([k, last, &sh, con] {
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dialog::add_action([k, last, con] {
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debug_polys.emplace_back(last.first * get_adj(debugged, last.second, k, -1), get<0>(con));
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});
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@ -689,4 +689,4 @@ EX void choose() {
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}
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EX }
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}
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}
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@ -9,11 +9,17 @@
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namespace hr {
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EX namespace bt {
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#if CAP_BT
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/** note: nihsolv and kd3 tilings return bt::in(). They are defined elsewhere, although some of bt:: functions are used for them */
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EX bool in() { return cgflags & qBINARY; }
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EX bool in() {
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#if CAP_BT
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return cgflags & qBINARY;
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#else
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return false;
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#endif
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}
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#if CAP_BT
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#if HDR
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enum bindir {
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bd_right = 0,
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@ -3848,12 +3848,12 @@ EX namespace halloween {
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}
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int id = hrand(100);
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if(items[itTreat] == 1) {
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#if ISMOBILE==0
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#if !ISMOBILE
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addMessage(XLAT("Hint: use arrow keys to scroll."));
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#endif
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}
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else if(items[itTreat] == 2) {
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#if ISMOBILE==0
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#if !ISMOBILE
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addMessage(XLAT("Hint: press 1 2 3 4 to change the projection."));
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#endif
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}
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@ -8,7 +8,7 @@
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*/
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#include "hyper.h"
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#ifdef CAP_COMPLEX2
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#if CAP_COMPLEX2
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namespace hr {
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92
config.cpp
92
config.cpp
@ -800,7 +800,7 @@ EX void saveConfig() {
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fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str());
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fclose(f);
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#if ISMOBILE==0
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#if !ISMOBILE
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addMessage(s0 + "Configuration saved to: " + conffile);
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#else
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addMessage(s0 + "Configuration saved");
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@ -1269,36 +1269,34 @@ EX void configureOther() {
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// dialog::addBoolItem_action(XLAT("forget faraway cells"), memory_saving_mode, 'y');
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#if CAP_AUDIO
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if(CAP_AUDIO) {
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dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b');
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dialog::add_action([] {
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dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), "");
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dialog::reaction = [] () {
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#if CAP_SDLAUDIO
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Mix_VolumeMusic(musicvolume);
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#endif
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#if ISANDROID
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settingsChanged = true;
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#endif
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};
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dialog::bound_low(0);
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dialog::bound_up(MIX_MAX_VOLUME);
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});
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#if CAP_AUDIO
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dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b');
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dialog::add_action([] {
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dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), "");
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dialog::reaction = [] () {
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#if CAP_SDLAUDIO
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Mix_VolumeMusic(musicvolume);
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#endif
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#if ISANDROID
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settingsChanged = true;
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#endif
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};
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dialog::bound_low(0);
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dialog::bound_up(MIX_MAX_VOLUME);
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});
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dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e');
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dialog::add_action([] {
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dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), "");
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dialog::reaction = [] () {
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#if ISANDROID
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settingsChanged = true;
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#endif
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};
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dialog::bound_low(0);
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dialog::bound_up(MIX_MAX_VOLUME);
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});
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}
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#endif
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dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e');
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dialog::add_action([] {
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dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), "");
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dialog::reaction = [] () {
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#if ISANDROID
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settingsChanged = true;
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#endif
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};
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dialog::bound_low(0);
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dialog::bound_up(MIX_MAX_VOLUME);
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});
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#endif
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menuitem_sightrange('r');
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@ -1317,12 +1315,10 @@ EX void configureInterface() {
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gamescreen(3);
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dialog::init(XLAT("interface"));
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#if CAP_TRANS
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if(CAP_TRANS) {
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dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l');
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dialog::add_action_push(selectLanguageScreen);
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}
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#endif
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#if CAP_TRANS
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dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l');
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dialog::add_action_push(selectLanguageScreen);
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#endif
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dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g');
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dialog::add_action_push(showCustomizeChar);
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@ -1642,12 +1638,12 @@ EX void show3D() {
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gamescreen(0);
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dialog::init(XLAT("3D configuration"));
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#if MAXMDIM >= 4
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#if MAXMDIM >= 4
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if(WDIM == 2) {
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dialog::addBoolItem(XLAT("use the full 3D models"), vid.always3, 'U');
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dialog::add_action(geom3::switch_always3);
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}
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#endif
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#endif
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if(vid.use_smart_range == 0 && GDIM == 2) {
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dialog::addSelItem(XLAT("High detail range"), fts(vid.highdetail), 'n');
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dialog::addSelItem(XLAT("Mid detail range"), fts(vid.middetail), 'm');
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@ -1749,12 +1745,12 @@ EX void show3D() {
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dialog::add_action(geom3::switch_tpp);
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}
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#if MAXMDIM >=4
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#if MAXMDIM >=4
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if(WDIM == 2) {
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dialog::addBoolItem(XLAT("configure FPP automatically"), GDIM == 3, 'F');
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dialog::add_action(geom3::switch_fpp);
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}
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#endif
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#endif
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if(0);
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#if CAP_RUG
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@ -2312,11 +2308,9 @@ EX void showSettings() {
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dialog::addItem(XLAT("colors & aura"), 'c');
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dialog::add_action_push(show_color_dialog);
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#if CAP_SHMUP
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if(CAP_SHMUP && !ISMOBILE) {
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dialog::addSelItem(XLAT("keyboard & joysticks"), "", 'k');
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dialog::add_action(multi::configure);
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}
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#if CAP_SHMUP && !ISMOBILE
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dialog::addSelItem(XLAT("keyboard & joysticks"), "", 'k');
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dialog::add_action(multi::configure);
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#endif
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dialog::addSelItem(XLAT("mouse & touchscreen"), "", 'm');
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@ -2422,22 +2416,22 @@ EX int read_config_args() {
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PHASEFROM(2);
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nomenukey = true;
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}
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#if MAXMDIM >= 4
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#if MAXMDIM >= 4
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else if(argis("-switch-fpp")) {
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PHASEFROM(2);
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geom3::switch_fpp();
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}
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#endif
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#endif
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else if(argis("-switch-tpp")) {
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PHASEFROM(2);
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geom3::switch_tpp();
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}
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#if MAXMDIM >= 4
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#if MAXMDIM >= 4
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else if(argis("-switch-3d")) {
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PHASEFROM(2);
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geom3::switch_always3();
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}
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#endif
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#endif
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else if(argis("-nohelp")) {
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PHASEFROM(2);
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nohelp = true;
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@ -1021,7 +1021,7 @@ EX void mainloop() {
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#endif
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}
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#if ISMOBILE==1
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#if ISMOBILE
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EX void displayabutton(int px, int py, string s, int col) {
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// TMP
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int siz = vid.yres > vid.xres ? vid.fsize*2 : vid.fsize * 3/2;
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@ -803,7 +803,7 @@ EX namespace dialog {
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else
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addSlider(ne.sc.direct(ne.vmin), ne.sc.direct(*ne.editwhat), ne.sc.direct(ne.vmax), 500);
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addBreak(100);
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#if ISMOBILE==0
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#if !ISMOBILE
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addHelp(XLAT("You can scroll with arrow keys -- Ctrl to fine-tune"));
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addBreak(100);
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#endif
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10
drawing.cpp
10
drawing.cpp
@ -239,7 +239,7 @@ EX void glflush() {
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}
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#endif
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#if ISMOBILE==0
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#if !ISMOBILE
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SDL_Surface *aux;
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#endif
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@ -1661,7 +1661,7 @@ void dqi_poly::draw() {
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}
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#endif
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#if CAP_SVG==1
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#if CAP_SVG
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if(svg::in) {
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coords_to_poly();
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color_t col = color;
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@ -1678,10 +1678,10 @@ void dqi_poly::draw() {
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coords_to_poly();
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#if CAP_XGD==1
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#if CAP_XGD
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gdpush(1); gdpush(color); gdpush(outline); gdpush(polyi);
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for(int i=0; i<polyi; i++) gdpush(polyx[i]), gdpush(polyy[i]);
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#elif CAP_SDLGFX==1
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#elif CAP_SDLGFX
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if(tinf) {
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#if CAP_TEXTURE
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@ -1803,7 +1803,7 @@ void dqi_string::draw() {
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return;
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}
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#endif
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#if ISMOBILE==0
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#if !ISMOBILE
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int fr = frame & 255;
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displayfrSP(x, y, shift, fr, size, str, color, align, frame >> 8);
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#else
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@ -433,16 +433,16 @@ hpcshape
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ld alpha;
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int area;
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};
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shared_ptr<gpdata_t> gpdata;
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shared_ptr<gpdata_t> gpdata = nullptr;
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#endif
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int state;
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int usershape_state;
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int state = 0;
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int usershape_state = 0;
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/** contains the texture point coordinates for 3D models */
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basic_textureinfo models_texture;
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geometry_information() { last = NULL; state = usershape_state = 0; gpdata = NULL; }
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geometry_information() { last = NULL; }
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void require_basics() { if(state & 1) return; state |= 1; prepare_basics(); }
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void require_shapes() { if(state & 2) return; state |= 2; prepare_shapes(); }
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|
4
glhr.cpp
4
glhr.cpp
@ -24,10 +24,6 @@ EX void glError(const char* GLcall, const char* file, const int line) {
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}
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}
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#ifndef CAP_VERTEXBUFFER
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#define CAP_VERTEXBUFFER (ISWEB)
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#endif
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#if HDR
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#if CAP_SHADER && CAP_NOSHADER
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#define WITHSHADER(x, y) if(glhr::noshaders) y else x
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@ -4052,7 +4052,7 @@ EX void queuecircleat(cell *c, double rad, color_t col) {
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}
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#endif
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#if ISMOBILE==1
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#if ISMOBILE
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#define MOBON (clicked)
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#else
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#define MOBON true
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|
4
help.cpp
4
help.cpp
@ -357,7 +357,7 @@ EX string generateHelpForItem(eItem it) {
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" You need to go deep to collect lots of them.");
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}
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#if ISMOBILE==1
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#if ISMOBILE
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if(it == itOrbSafety)
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help += XLAT("This might be very useful for devices with limited memory.");
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#else
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@ -525,7 +525,7 @@ void addMinefieldExplanation(string& s) {
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);
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s += "\n\n";
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#if ISMOBILE==0
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#if !ISMOBILE
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s += XLAT("Known mines may be marked by pressing 'm'. Your allies won't step on marked mines.");
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#else
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s += XLAT("Known mines may be marked by touching while in drag mode. Your allies won't step on marked mines.");
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|
4
hyper.h
4
hyper.h
@ -732,7 +732,7 @@ struct colortable: vector<color_t> {
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namespace scores { void load(); }
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#if ISMOBILE==1
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#if ISMOBILE
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namespace leader { void showMenu(); void handleKey(int sym, int uni); }
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#endif
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@ -741,7 +741,7 @@ int textwidth(int siz, const string &str);
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int gl_width(int size, const char *s);
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#endif
|
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|
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#ifdef ISMOBILE
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#if ISMOBILE
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extern int andmode;
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extern bool longclick;
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extern bool useRangedOrb;
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|
@ -30,10 +30,6 @@
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#define EMSCRIPTEN
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#endif
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|
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#ifndef CAP_ORIENTATION
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#define CAP_ORIENTATION 1
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#endif
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|
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#ifdef FAKEWEB
|
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namespace hr { void mainloopiter(); }
|
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template<class A, class B, class C> void emscripten_set_main_loop(A a, B b, C c) { while(true) mainloopiter(); }
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|
@ -588,7 +588,7 @@ EX namespace inv {
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displaystr(vid.xres/2, vid.yres - vid.fsize*6, 2, vid.fsize, osminfo(which), icol, 8);
|
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}
|
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|
||||
#if ISMOBILE==0
|
||||
#if !ISMOBILE
|
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string hot = XLAT1("Hotkey: "); hot += getcstat;
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displaystr(vid.xres/2, vid.yres - vid.fsize*5, 2, vid.fsize, hot, icol, 8);
|
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#endif
|
||||
|
@ -467,7 +467,7 @@ EX void gainItem(eItem it) {
|
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if(chaosmode && gold() >= 300)
|
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achievement_gain_once("CHAOS", rg::chaos);
|
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|
||||
#if ISMOBILE==1
|
||||
#if ISMOBILE
|
||||
if(g < lastsafety + R30*3/2 && g2 >= lastsafety + R30*3/2)
|
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addMessage(XLAT("The Orb of Safety from the Land of Eternal Motion might save you."));
|
||||
#endif
|
||||
|
@ -230,7 +230,7 @@ EX void showMainMenu() {
|
||||
dialog::addItem(XLAT(inSpecialMode() ? "reset special modes" : "back to the start menu"), 'R');
|
||||
|
||||
string q;
|
||||
#if ISMOBILE==1
|
||||
#if ISMOBILE
|
||||
dialog::addItem(XLAT("visit the website"), 'q');
|
||||
#else
|
||||
q = quitsaves() ? "save" : "quit";
|
||||
@ -248,7 +248,7 @@ EX void showMainMenu() {
|
||||
if(inv::on)
|
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dialog::addItem(XLAT("inventory"), 'i');
|
||||
|
||||
#if ISMOBILE==1
|
||||
#if ISMOBILE
|
||||
#if CAP_ACHIEVE
|
||||
dialog::addItem(XLAT("leaderboards/achievements"), '3');
|
||||
#endif
|
||||
@ -305,7 +305,7 @@ EX void showMainMenu() {
|
||||
#endif
|
||||
else if(sym == SDLK_ESCAPE)
|
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showMissionScreen();
|
||||
#if ISMOBILE==1
|
||||
#if ISMOBILE
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
else if(NUMBERKEY == '3') {
|
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achievement_final(false);
|
||||
@ -382,7 +382,7 @@ EX void enable_cheat() {
|
||||
else if(!cheater) dialog::cheat_if_confirmed([] {
|
||||
cheater++;
|
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addMessage(XLAT("You activate your demonic powers!"));
|
||||
#if ISMOBILE==0
|
||||
#if !ISMOBILE
|
||||
addMessage(XLAT("Shift+F, Shift+O, Shift+T, Shift+L, Shift+U, etc."));
|
||||
#endif
|
||||
popScreen();
|
||||
|
@ -44,7 +44,7 @@ string buildScoreDescription() {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if ISMOBILE==1
|
||||
#if ISMOBILE
|
||||
|
||||
int andmode;
|
||||
|
||||
|
@ -549,7 +549,7 @@ EX void initConfig() {
|
||||
t[(int)'s'] = 16 + 6;
|
||||
t[(int)'a'] = 16 + 7;
|
||||
|
||||
#if ISMOBILE==0
|
||||
#if !ISMOBILE
|
||||
t[SDLK_KP8] = 16 + 4;
|
||||
t[SDLK_KP6] = 16 + 5;
|
||||
t[SDLK_KP2] = 16 + 6;
|
||||
@ -572,7 +572,7 @@ EX void initConfig() {
|
||||
t[(int)'p'] = 32 + 10;
|
||||
t[(int)'['] = 32 + pcCenter;
|
||||
|
||||
#if ISMOBILE==0
|
||||
#if !ISMOBILE
|
||||
t[SDLK_UP] = 48 ;
|
||||
t[SDLK_RIGHT] = 48 + 1;
|
||||
t[SDLK_DOWN] = 48 + 2;
|
||||
@ -973,4 +973,4 @@ EX void handleInput(int delta) {
|
||||
|
||||
EX }
|
||||
|
||||
}
|
||||
}
|
||||
|
10
quit.cpp
10
quit.cpp
@ -122,7 +122,7 @@ EX hint hints[] = {
|
||||
[]() { return true; },
|
||||
[]() {
|
||||
dialog::addInfo(XLAT(
|
||||
#if ISMOBILE==1
|
||||
#if ISMOBILE
|
||||
"The 'world overview' shows all the lands in HyperRogue."
|
||||
#else
|
||||
"Press 'o' to see all the lands in HyperRogue."
|
||||
@ -457,12 +457,12 @@ EX void showMission() {
|
||||
dialog::addItem(XLAT("inventory"), 'i');
|
||||
if(racing::on)
|
||||
dialog::addItem(XLAT("racing menu"), 'o');
|
||||
#if ISMOBILE==0
|
||||
#if !ISMOBILE
|
||||
dialog::addItem(XLAT(quitsaves() ? "save" : "quit"), SDLK_F10);
|
||||
#endif
|
||||
#if CAP_ANDROIDSHARE
|
||||
#endif
|
||||
#if CAP_ANDROIDSHARE
|
||||
dialog::addItem(XLAT("SHARE"), 's'-96);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
dialog::addItem(XLAT("message log"), 'l');
|
||||
|
||||
|
2
reg3.cpp
2
reg3.cpp
@ -289,6 +289,7 @@ EX namespace reg3 {
|
||||
return Id;
|
||||
}
|
||||
|
||||
#if CAP_CRYSTAL
|
||||
int encode_coord(const crystal::coord& co) {
|
||||
int c = 0;
|
||||
for(int i=0; i<4; i++) c |= ((co[i]>>1) & 3) << (2*i);
|
||||
@ -321,6 +322,7 @@ EX namespace reg3 {
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
struct hrmap_field3 : reg3::hrmap_quotient3 {
|
||||
|
||||
|
@ -4,14 +4,7 @@
|
||||
|
||||
#include "../hyper.h"
|
||||
|
||||
#ifndef CAP_NCONF
|
||||
#define CAP_NCONF 0
|
||||
#endif
|
||||
|
||||
#if CAP_NCONF
|
||||
#ifndef CAP_DRAW
|
||||
#define CAP_DRAW 0
|
||||
#endif
|
||||
#define main nconf_main
|
||||
#undef unordered_map
|
||||
#undef self
|
||||
|
@ -913,10 +913,6 @@ void close() {
|
||||
relmatrices.clear();
|
||||
}
|
||||
|
||||
#ifndef CAP_RVSLIDES
|
||||
#define CAP_RVSLIDES (CAP_TOUR && !ISWEB)
|
||||
#endif
|
||||
|
||||
#if CAP_COMMANDLINE
|
||||
int readArgs() {
|
||||
using namespace arg;
|
||||
|
4
rug.cpp
4
rug.cpp
@ -1624,8 +1624,10 @@ EX void show() {
|
||||
else if(uni == 'n' && !rug::rugged)
|
||||
pushScreen(rug_geometry_choice);
|
||||
#endif
|
||||
else if(uni == 'g' && !rug::rugged && CAP_SDL)
|
||||
#if CAP_SDL
|
||||
else if(uni == 'g' && !rug::rugged)
|
||||
rendernogl = !rendernogl;
|
||||
#endif
|
||||
else if(uni == 's') {
|
||||
texturesize *= 2;
|
||||
if(texturesize == 8192) texturesize = 64;
|
||||
|
@ -285,7 +285,7 @@ EX void show_memory_menu() {
|
||||
}
|
||||
|
||||
EX bool protect_memory() {
|
||||
if(!CAP_MEMORY_RESERVE) return false;
|
||||
#if CAP_MEMORY_RESERVE
|
||||
apply_memory_reserve();
|
||||
if(reserve_limit && reserve_count < reserve_limit && !ignored_memory_warning) {
|
||||
pushScreen(show_memory_menu);
|
||||
@ -295,6 +295,7 @@ EX bool protect_memory() {
|
||||
pushScreen(show_memory_menu);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -358,13 +358,14 @@ EX always_false in;
|
||||
/** 0 = no/unknown/disabled texture, 1 = rug, 2 = gradient, 3 = floor texture */
|
||||
EX int texture_type(dqi_poly& p) {
|
||||
if(!p.tinf) return 0;
|
||||
if(!CAP_PNG) return 0;
|
||||
#if CAP_PNG
|
||||
if(!textures) return 0;
|
||||
if(p.tinf == &rug::tinf) return 1;
|
||||
#if MAXMDIM >= 4
|
||||
if(p.tinf->texture_id == (int) floor_textures->renderedTexture)
|
||||
return (p.tinf->tvertices[0][0] == 0) ? 2 : 3;
|
||||
#endif
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1732,8 +1733,13 @@ startanim perspective { "projection distance", no_init, [] {
|
||||
}};
|
||||
|
||||
startanim rug { "Hypersian Rug", [] {
|
||||
if(!CAP_RUG) { pick(); return; }
|
||||
rug::init(), rug::rugged = false; }, [] {
|
||||
#if CAP_RUG
|
||||
rug::init();
|
||||
rug::rugged = false;
|
||||
#else
|
||||
pick();
|
||||
#endif
|
||||
}, [] {
|
||||
dynamicval<bool> b(rug::rugged, true);
|
||||
rug::physics();
|
||||
dynamicval<transmatrix> t(rug::rugView, cspin(1, 2, ticks / 3000.) * rug::rugView);
|
||||
|
@ -370,10 +370,6 @@ int dexp_comb_colors[16] = {
|
||||
int coverage_style;
|
||||
EX vector<pair<hyperpoint, int> > coverage;
|
||||
|
||||
#ifndef CAP_KUEN_MAP
|
||||
#define CAP_KUEN_MAP 0
|
||||
#endif
|
||||
|
||||
#if CAP_KUEN_MAP
|
||||
void draw_kuen_map() {
|
||||
SDL_Surface *kuen_map = SDL_CreateRGBSurface(SDL_SWSURFACE,512,512,32,0,0,0,0);
|
||||
|
24
sysconfig.h
24
sysconfig.h
@ -63,6 +63,14 @@
|
||||
#define ISMINI 0
|
||||
#endif
|
||||
|
||||
#ifndef CAP_NCONF
|
||||
#define CAP_NCONF 0
|
||||
#endif
|
||||
|
||||
#ifndef CAP_DRAW
|
||||
#define CAP_DRAW 0
|
||||
#endif
|
||||
|
||||
#ifndef CAP_XGD
|
||||
#define CAP_XGD (ISANDROID || ISFAKEMOBILE)
|
||||
#endif
|
||||
@ -85,6 +93,10 @@
|
||||
#define NOLICENSE ISSTEAM
|
||||
#endif
|
||||
|
||||
#ifndef CAP_VERTEXBUFFER
|
||||
#define CAP_VERTEXBUFFER (ISWEB)
|
||||
#endif
|
||||
|
||||
#ifndef CAP_SHADER
|
||||
#define CAP_SHADER CAP_GL
|
||||
#endif
|
||||
@ -153,6 +165,10 @@
|
||||
#define CAP_SURFACE CAP_RUG
|
||||
#endif
|
||||
|
||||
#ifndef CAP_KUEN_MAP
|
||||
#define CAP_KUEN_MAP 0
|
||||
#endif
|
||||
|
||||
#ifndef CAP_EDIT
|
||||
#define CAP_EDIT (CAP_FILES && !ISWEB && !ISMINI)
|
||||
#endif
|
||||
@ -197,6 +213,10 @@
|
||||
#define CAP_ROGUEVIZ 0
|
||||
#endif
|
||||
|
||||
#ifndef CAP_RVSLIDES
|
||||
#define CAP_RVSLIDES (CAP_TOUR && !ISWEB)
|
||||
#endif
|
||||
|
||||
#ifndef CAP_PROFILING
|
||||
#define CAP_PROFILING 0
|
||||
#endif
|
||||
@ -210,7 +230,7 @@
|
||||
#endif
|
||||
|
||||
#ifndef CAP_ORIENTATION
|
||||
#define CAP_ORIENTATION ISMOBILE
|
||||
#define CAP_ORIENTATION (ISMOBILE || ISWEB)
|
||||
#endif
|
||||
|
||||
#ifndef CAP_MOUSEGRAB
|
||||
@ -387,7 +407,6 @@ extern "C" {
|
||||
#define CAP_GLEW (CAP_GL && !ISMOBILE && !ISMAC && !ISLINUX && !ISWEB)
|
||||
#endif
|
||||
|
||||
#if CAP_GL
|
||||
#if CAP_GLEW
|
||||
#include <GL/glew.h>
|
||||
#else
|
||||
@ -409,7 +428,6 @@ extern "C" {
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <GL/glext.h>
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -1068,7 +1068,7 @@ EX void saveStats(bool emergency IS(false)) {
|
||||
|
||||
fprintf(f, "\n\n\n");
|
||||
|
||||
#if ISMOBILE==0
|
||||
#if !ISMOBILE
|
||||
DEBB(DF_INIT, ("Game statistics saved to ", scorefile));
|
||||
addMessage(XLAT("Game statistics saved to %1", scorefile));
|
||||
#endif
|
||||
@ -1556,7 +1556,7 @@ EX void finishAll() {
|
||||
saveStats();
|
||||
#endif
|
||||
clearMemory();
|
||||
#if ISMOBILE==0
|
||||
#if !ISMOBILE
|
||||
cleargraph();
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user