From dac132b094160e16e2509483497e4f59a74e335a Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 9 Nov 2019 12:33:00 +0100 Subject: [PATCH] fixed Poincare ball in nonisotropic --- shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders.cpp b/shaders.cpp index a7cfda4a..acc346c5 100644 --- a/shaders.cpp +++ b/shaders.cpp @@ -123,7 +123,7 @@ shared_ptr write_shader(flagtype shader_flags) { else if(glhr::noshaders) { shader_flags |= SF_PIXELS; } - else if(pmodel == mdDisk && GDIM == 3 && !spherespecial) { + else if(pmodel == mdDisk && GDIM == 3 && !spherespecial && !nonisotropic) { coordinator += "t /= (t[3] + uAlpha);\n"; vsh += "uniform mediump float uAlpha;"; shader_flags |= SF_DIRECT | SF_BOX;