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some more special cases for Magnetism

This commit is contained in:
Zeno Rogue 2017-12-31 00:08:55 +01:00
parent b2d9a6ff1d
commit daba860085
2 changed files with 40 additions and 21 deletions

View File

@ -1124,12 +1124,6 @@ int monstersnear(stalemate1& sm) {
bool eaten = false;
if(hardcore && sm.who == moPlayer) return 0;
dynamicval<eMonster> sw(passive_switch, passive_switch);
if(sm.moveto->item && itemclass(sm.moveto->item) == IC_TREASURE)
passive_switch = active_switch();
if(items[itOrbMagnetism]) forCellEx(c2, sm.moveto)
if(canPickupItemWithMagnetism(c2, sm.comefrom) && itemclass(c2->item) == IC_TREASURE)
passive_switch = active_switch();
int res = 0;
bool fast = false;
@ -1256,12 +1250,24 @@ int monstersnear2() {
for(int i=0; i<ittypes; i++) recorduse[i] = orbused[i];
if(multi::cpid == multi::players || multi::players == 1 || multi::checkonly) {
// check for safe orbs first
for(int i=0; i<size(stalemate::moves); i++)
if(hasSafeOrb(stalemate::moves[i].moveto)) {
dynamicval<eMonster> sw(passive_switch, passive_switch);
// check for safe orbs and switching first
for(auto &sm: stalemate::moves) {
if(hasSafeOrb(sm.moveto)) {
multi::cpid--; return 0;
}
if(sm.moveto->item && itemclass(sm.moveto->item) == IC_TREASURE)
passive_switch = active_switch();
if(items[itOrbMagnetism]) forCellEx(c2, sm.moveto)
if(canPickupItemWithMagnetism(c2, sm.comefrom)) {
if(itemclass(c2->item) == IC_TREASURE)
passive_switch = active_switch();
if(hasSafeOrb(c2))
return 0;
}
}
for(int i=0; i<size(stalemate::moves); i++)
for(int j=0; j<size(stalemate::moves); j++) if(i != j) {
if(swordConflict(stalemate::moves[i], stalemate::moves[j])) {
@ -3179,17 +3185,7 @@ void playerMoveEffects(cell *c1, cell *c2) {
addMessage(XLAT("You become a bit nervous..."));
addMessage(XLAT("Better not to let your greed make you stray from your path."));
playSound(c2, "nervous");
}
if(items[itOrbMagnetism])
forCellEx(c3, c2) if(canPickupItemWithMagnetism(c3, c2)) {
if(c3->item == itCompass) {
if(!c2->item)
moveItem(c3, c2, false);
}
else if(markOrb(itOrbMagnetism))
collectItem(c3, false);
}
}
}
void beastcrash(cell *c, cell *beast) {
@ -6317,6 +6313,24 @@ bool canPickupItemWithMagnetism(cell *c, cell *from) {
return true;
}
bool doPickupItemsWithMagnetism(cell *c) {
cell *csaf = NULL;
if(items[itOrbMagnetism])
forCellEx(c3, c) if(canPickupItemWithMagnetism(c3, c)) {
if(c3->item == itCompass) {
if(!c->item)
moveItem(c3, c, false);
}
else if(c3->item == itOrbSafety || c3->item == itBuggy || c3->item == itBuggy2)
csaf = c3;
else if(markOrb(itOrbMagnetism))
collectItem(c3, false);
}
if(csaf)
return collectItem(csaf, false);
return false;
}
void pickupMovedItems(cell *c) {
if(!c->item) return;
if(isPlayerOn(c)) collectItem(c, true);
@ -7491,6 +7505,7 @@ bool movepcto(int d, int subdir, bool checkonly) {
}
if(!boatmove && collectItem(c2)) return true;
if(doPickupItemsWithMagnetism(c2)) return true;
if(isIcyLand(cwt.c) && cwt.c->wall == waNone && markOrb(itOrbWinter)) {
invismove = false;

View File

@ -108,12 +108,14 @@ void reduceOrbPowers() {
reduceOrbPower(itOrbDigging, 100);
reduceOrbPower(itOrbTeleport, 200);
reduceOrbPower(itOrbSpace, 150);
reduceOrbPower(itOrbMagnetism, 150);
reduceOrbPowerAlways(itOrbSafety);
reduceOrbPower(itOrbThorns, 150);
reduceOrbPower(itOrbWater, 150);
reduceOrbPower(itOrbAir, 150);
reduceOrbPower(itOrbFrog, 77);
reduceOrbPower(itOrbDash, 77);
reduceOrbPower(itOrbPhasing, 77);
reduceOrbPower(itOrbDiscord, 67);
reduceOrbPower(itOrbSummon, 333);
reduceOrbPower(itOrbMatter, 333);
@ -1298,6 +1300,7 @@ int orbcharges(eItem it) {
return 40;
case itOrbFrog:
case itOrbDash:
case itOrbPhasing:
return 45;
case itOrb37:
case itOrbEnergy:
@ -1324,6 +1327,7 @@ int orbcharges(eItem it) {
case itOrbPsi:
case itOrbDigging:
case itOrbTeleport:
case itOrbMagnetism:
return 77;
case itOrbDomination:
return 90;