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nilrider:: fixed castle texture and minitriangle regen
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54fa76ecf8
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@ -4,6 +4,7 @@ const int steps_per_block = 16;
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const int texture_density = 64;
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void level::init_textures() {
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create_castle();
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int tY = isize(map_tiles);
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int tX = isize(map_tiles[0]);
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@ -459,6 +460,7 @@ void level::draw_level(const shiftmatrix& V) {
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int id = 0;
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init_statues();
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curlev->init_shapes();
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curlev->init_textures();
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for(auto& t: triangles) {
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bool gotit = current.collected_triangles & Flag(id);
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@ -482,7 +484,6 @@ void level::draw_level(const shiftmatrix& V) {
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queuepoly(V, shField, 0xFFFF00FF);
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curlev->init_textures();
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if(!stepped_display) {
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auto& poly = queuepoly(V, shFloor, 0xFFFFFFFF); // 0xFFFFFFFF);
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poly.tinf = &uniltinf;
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@ -495,12 +496,17 @@ void level::draw_level(const shiftmatrix& V) {
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}
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}
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void cleanup_texture(texture::texture_data*& d) {
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if(d) delete d;
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d = nullptr;
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}
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void cleanup_textures() {
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for(auto l: all_levels) {
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if(l->unil_texture) delete(l->unil_texture);
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l->unil_texture = nullptr;
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if(l->unil_texture_stepped) delete(l->unil_texture_stepped);
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l->unil_texture_stepped = nullptr;
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cleanup_texture(l->unil_texture);
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cleanup_texture(l->unil_texture_stepped);
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}
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println(hlog, "CLEANUP texture");
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cleanup_texture(castle_texture);
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}
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}
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@ -25,6 +25,8 @@ hpcshape shMini[6];
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void create_minitriangle() {
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using namespace bricks;
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bricks::bricks.clear();
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build(false);
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hyperpoint ctr = Hypc;
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for(auto& b: bricks::bricks) ctr += b.location;
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ctr /= ctr[3];
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@ -79,9 +81,6 @@ void create_castle() {
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tex.get_texture_pixel(x, y) = bcols[submaps['b'][y][x]];
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tex.loadTextureGL();
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}
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bricks::build(false);
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create_minitriangle();
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}
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hpcshape shBall;
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@ -118,7 +117,6 @@ void init_statues() {
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if(cgi.ext.count("nil-statues")) return;
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cgi.ext["nil-statues"] = nullptr;
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create_minitriangle();
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create_castle();
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cgi.bshape(shBall, PPR::WALL);
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shBall.flags |= POLY_TRIANGLES;
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