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newlands:: explosive barrels are now attacked by pikemen and blue raiders
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parent
a1b22cbf9f
commit
d944f3cb43
8
game.cpp
8
game.cpp
@ -3741,10 +3741,15 @@ void moveMonster(cell *ct, cell *cf, int direction_hint) {
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// lancers pierce our friends :(
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if(m == moLancer) {
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// printf("lancer stab?\n");
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forCellEx(c3, ct) if(!logical_adjacent(cf, m, c3))
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forCellEx(c3, ct) if(!logical_adjacent(cf, m, c3)) {
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if(canAttack(ct, moLancer, c3, c3->monst, AF_LANCE | AF_GETPLAYER)) {
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attackMonster(c3, AF_LANCE | AF_MSG | AF_GETPLAYER, m);
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}
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// this looks the same as effect graphically as exploding right away,
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// except that it does not kill the lancer
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if(c3->wall == waExplosiveBarrel)
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c3->wall = waFireTrap, c3->wparam = 2;
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}
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}
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if(m == moWitchFire) makeflame(cf, 10, false);
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@ -7483,6 +7488,7 @@ void monstersTurn() {
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}
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moveEffect(c, c, moDeadBird, -1);
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destroyBoats(c, NULL, true);
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explodeBarrel(c);
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}
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crush_now = move(crush_next);
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