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newlands:: explosive barrels are now attacked by pikemen and blue raiders

This commit is contained in:
Zeno Rogue 2018-12-25 19:25:37 +01:00
parent a1b22cbf9f
commit d944f3cb43

View File

@ -3741,10 +3741,15 @@ void moveMonster(cell *ct, cell *cf, int direction_hint) {
// lancers pierce our friends :(
if(m == moLancer) {
// printf("lancer stab?\n");
forCellEx(c3, ct) if(!logical_adjacent(cf, m, c3))
forCellEx(c3, ct) if(!logical_adjacent(cf, m, c3)) {
if(canAttack(ct, moLancer, c3, c3->monst, AF_LANCE | AF_GETPLAYER)) {
attackMonster(c3, AF_LANCE | AF_MSG | AF_GETPLAYER, m);
}
// this looks the same as effect graphically as exploding right away,
// except that it does not kill the lancer
if(c3->wall == waExplosiveBarrel)
c3->wall = waFireTrap, c3->wparam = 2;
}
}
if(m == moWitchFire) makeflame(cf, 10, false);
@ -7483,6 +7488,7 @@ void monstersTurn() {
}
moveEffect(c, c, moDeadBird, -1);
destroyBoats(c, NULL, true);
explodeBarrel(c);
}
crush_now = move(crush_next);