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Clearing in bounded geometries
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@ -715,6 +715,8 @@ void setLandQuotient(cell *c) {
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if(fv%4==0 || fv%4 == 2) setland(c, laWarpSea);
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if(specialland == laElementalWall)
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setland(c, eLand(laEFire + (fv%4)));
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if(specialland == laClearing)
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c->land = laClearing;
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if(specialland == laIvoryTower || specialland == laEndorian || specialland == laDungeon || specialland == laOcean) {
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int d = celldist(c) - 1;
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if(d <= 0)
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@ -727,6 +729,8 @@ void setLandQuotient(cell *c) {
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void setLandSphere(cell *c) {
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if(specialland == laWarpCoast)
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setland(c, getHemisphere(c, 0) > 0 ? laWarpCoast : laWarpSea);
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if(specialland == laClearing)
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c->land = laClearing;
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if(specialland == laElementalWall) {
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int x = getHemisphere(c, 1);
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int y = getHemisphere(c, 2);
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19
complex.cpp
19
complex.cpp
@ -741,6 +741,22 @@ namespace clearing {
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std::map<heptagon*, clearingdata> bpdata;
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cell *current_root;
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void new_root() {
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if(!current_root || current_root->monst != moMutant) {
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auto& ac = currentmap->allcells();
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int iter = 0;
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while(!current_root || pseudohept(current_root) || current_root->cpdist < 3) {
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if(iter++ > 100) return;
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current_root = ac[hrand(size(ac))];
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}
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current_root->monst = moMutant;
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current_root->mondir = NODIR;
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current_root->stuntime = (mutantphase + 1) & 15;
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}
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}
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int plantdir(cell *c) {
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if(!quotient) {
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generateAlts(c->master);
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@ -802,10 +818,9 @@ namespace clearing {
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void generate(cell *c) {
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if(buggyplant) return;
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if(sphere) return;
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if(gp::on) return;
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if(quotient) return;
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if(euclid) {
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if(torus) return;
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10
game.cpp
10
game.cpp
@ -4747,9 +4747,9 @@ void movehex_rest(bool mounted) {
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void movemutant() {
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vector<cell*> young;
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for(int i=0; i<size(dcal); i++)
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if(dcal[i]->monst == moMutant && dcal[i]->stuntime == mutantphase)
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young.push_back(dcal[i]);
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for(cell *c: currentmap->allcells())
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if(c->monst == moMutant && c->stuntime == mutantphase)
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young.push_back(c);
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for(int j=1; j<size(young); j++)
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swap(young[j], young[hrand(j+1)]);
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@ -4772,7 +4772,7 @@ void movemutant() {
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if(isPlayerOn(c2)) continue;
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if((c2->land == laOvergrown || !pseudohept(c2)) && passable(c2, c, 0)) {
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if(c2->land == laClearing && c2->mpdist > 7) continue;
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if(c2->land == laClearing && !bounded && c2->mpdist > 7) continue;
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c2->monst = moMutant;
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c2->mondir = c->spn(j);
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c2->stuntime = mutantphase;
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@ -5845,7 +5845,7 @@ void movemonsters() {
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DEBT("leader");
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if(havewhat & HF_LEADER) groupmove(moPirate, 0);
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DEBT("mutant");
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if(havewhat & HF_MUTANT) movemutant();
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if((havewhat & HF_MUTANT) || (bounded && among(specialland, laOvergrown, laClearing))) movemutant();
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DEBT("bugs");
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if(havewhat & HF_BUG) hive::movebugs();
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DEBT("whirlpool");
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@ -3669,7 +3669,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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}
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if(viewdists) {
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int cd = celldistance(c, cwt.c);
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int cd = (cwt.c == currentmap->gamestart() && numplayers() == 1) ? celldist(c) : celldistance(c, cwt.c);
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string label = its(cd);
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// string label = its(fieldpattern::getriverdistleft(c)) + its(fieldpattern::getriverdistright(c));
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int dc = distcolors[cd&7];
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1
hyper.h
1
hyper.h
@ -3257,3 +3257,4 @@ bool horo_ok();
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ld master_to_c7_angle();
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extern int mutantphase;
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@ -1173,6 +1173,7 @@ land_validity_t& land_validity(eLand l) {
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if(l == laClearing)
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if(!(stdeuc || a38 || (a45 && !nonbitrunc) || (a47 && !nonbitrunc)) || gp::on)
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if(!bounded)
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return not_implemented;
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// does not work in non-bitrunc a4
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@ -304,10 +304,15 @@ void wandering() {
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if(cwt.c->land == laCA) ghostcount = 0;
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bool genturn = hrand(100) < 30;
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if(bounded && specialland == laClearing)
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clearing::new_root();
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if(cwt.c->land == laZebra && cwt.c->wall == waNone && wchance(items[itZebra], 20))
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wanderingZebra(cwt.c);
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if(smallbounded) {
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bool smallbounded_generation = smallbounded || (bounded && specialland == laClearing);
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if(smallbounded_generation) {
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int maxdist = 0;
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for(int i=0; i<size(dcal); i++) if(dcal[i]->cpdist > maxdist) maxdist = dcal[i]->cpdist;
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for(int i=0; i<size(dcal); i++) if(dcal[i]->cpdist >= maxdist-1) { first7 = i; break; }
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@ -338,7 +343,7 @@ void wandering() {
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if(isPlayerOn(c)) continue;
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}
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if(smallbounded && !c->item && hrand(5) == 0 && c->land != laHalloween) {
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if(smallbounded_generation && !c->item && hrand(5) == 0 && c->land != laHalloween) {
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if(passable(c, NULL, 0) || specialland == laKraken) {
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if(c->land != laGraveyard && !haveOrbPower() && specialland != laHell) for(int it=0; it<1000 && !c->item; it++)
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placeLocalOrbs(c);
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@ -233,6 +233,7 @@ void initgame() {
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}
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princess::squeaked = false;
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clearing::current_root = NULL;
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if(!safety) {
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usedSafety = false;
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