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Clearing in bounded geometries
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@@ -3669,7 +3669,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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}
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if(viewdists) {
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int cd = celldistance(c, cwt.c);
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int cd = (cwt.c == currentmap->gamestart() && numplayers() == 1) ? celldist(c) : celldistance(c, cwt.c);
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string label = its(cd);
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// string label = its(fieldpattern::getriverdistleft(c)) + its(fieldpattern::getriverdistright(c));
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int dc = distcolors[cd&7];
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