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refactored some global and stereo:: variables into display_data structure

This commit is contained in:
Zeno Rogue
2018-11-17 19:24:02 +01:00
parent 680dca90c8
commit d935febf09
28 changed files with 445 additions and 389 deletions

View File

@@ -16,9 +16,9 @@ namespace shmupballs {
void calc() {
int rr = int(realradius());
rad = int(rr * (vid.mobilecompasssize ? vid.mobilecompasssize : 14) / 100);
xmove = max(vid.xcenter - rr - rad, rad);
xfire = min(vid.xcenter + rr + rad, vid.xres - rad);
yb = vid.ycenter + rr - rad;
xmove = max(current_display->xcenter - rr - rad, rad);
xfire = min(current_display->xcenter + rr + rad, vid.xres - rad);
yb = current_display->ycenter + rr - rad;
}
}
@@ -675,7 +675,7 @@ void handleInput(int delta) {
if(actionspressed[54]) { centerplayer = -1, playermoved = true; centerpc(100); }
if(actionspressed[55] && !lactionpressed[55])
setAppropriateOverview();
get_o_key().second();
if(actionspressed[56] && !lactionpressed[56])
showMissionScreen();