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	Frog comment improved
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		| @@ -479,6 +479,7 @@ static constexpr flagtype CF_FACE_UP = Flag(49); | ||||
| static constexpr flagtype CF_FACE_SIDE = Flag(50); | ||||
| static constexpr flagtype CF_HIGH_THREAT = Flag(51); | ||||
| static constexpr flagtype CF_SPAM = Flag(52); | ||||
| static constexpr flagtype CF_FROG = Flag(53); | ||||
|  | ||||
| enum eMonster { | ||||
|   #define MONSTER(a,b,c,d,e,f,g,h) d, | ||||
|   | ||||
| @@ -1616,17 +1616,17 @@ WALL( '#', 0x00C000, "shrub",  waShrub, WF_WALL | WF_HIGHWALL | WF_STDTREE | WF_ | ||||
|   "A strange small tree that cannot be attacked with mundane weapons nor phased though. " | ||||
|   "It can be vaulted over, though." | ||||
|   ) | ||||
| MONSTER('F', 0x60A060, "Giant Frog", moFrog, CF_HIGH_THREAT, RESERVED, moFrog,  | ||||
| MONSTER('F', 0x60A060, "Giant Frog", moFrog, CF_HIGH_THREAT | CF_FROG, RESERVED, moFrog, | ||||
|   "At first, you are shocked by the agility of this frog. Such a large creature " | ||||
|   "should not be able to jump that quickly!\n\n" | ||||
|   "Then, you notice the green glow around its legs. This frog must be magical... " | ||||
|   "it has sacrificed its swimming abilities for superfrog jumping powers." | ||||
|   ) | ||||
| MONSTER('F', 0xFFFF80, "Yellow Frog", moPhaser, CF_HIGH_THREAT, RESERVED, moPhaser,  | ||||
| MONSTER('F', 0xFFFF80, "Yellow Frog", moPhaser, CF_HIGH_THREAT | CF_FROG, RESERVED, moPhaser, | ||||
|   "A slightly transparent yellow frog. It has mastered the magical power of phasing through solid " | ||||
|   "obstacles such as rock." | ||||
|   ) | ||||
| MONSTER('F', 0x8080FF, "Blue Frog", moVaulter, CF_HIGH_THREAT, RESERVED, moVaulter,  | ||||
| MONSTER('F', 0x8080FF, "Blue Frog", moVaulter, CF_HIGH_THREAT | CF_FROG, RESERVED, moVaulter, | ||||
|   "This frog is able to vault over the shrubs in the Frog Park, destroying the shrub in the process. " | ||||
|   "While it can also vault over monsters, it will never hurt the other frogs!" | ||||
|   ) | ||||
|   | ||||
| @@ -112,6 +112,7 @@ MONFLAGCHECK(isRatling, flag & CF_RATLING) | ||||
| MONFLAGCHECK(isGhostMover, flag & CF_GHOSTMOVER) | ||||
| MONFLAGCHECK(isPowerMonster, flag & CF_POWER) | ||||
| MONFLAGCHECK(hasFacing, flag & CF_FACING) | ||||
| MONFLAGCHECK(isFrog, flag & CF_FROG) | ||||
|  | ||||
| ITEMFLAGCHECK(isElementalShard, flag & IF_SHARD) | ||||
| ITEMFLAGCHECK(itemBurns, !(flag & IF_FIREPROOF)) | ||||
|   | ||||
							
								
								
									
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							| @@ -705,9 +705,12 @@ EX string generateHelpForMonster(eMonster m) { | ||||
|     } | ||||
|    | ||||
|   eItem it = frog_power(m); | ||||
|   if(it) | ||||
|   if(it) { | ||||
|     s += XLAT("\n\nThis Frog uses the power of %the1. You get 5 charges yourself for killing it.", it); | ||||
|  | ||||
|     s += XLAT("\n\nFrogs move first, and after they use their jumping power, they stun adjacent non-frog monsters which are not friendly to the player for 2 turns."); | ||||
|     } | ||||
|      | ||||
|   if(m == moBat || m == moEagle) | ||||
|     s += XLAT("\n\nFast flying creatures may attack or go against gravity only in their first move.", m); | ||||
|    | ||||
|   | ||||
| @@ -104,6 +104,13 @@ EX void moveEffect(const movei& mi, eMonster m) { | ||||
|     tortoise::move_baby(cf, ct); | ||||
|     } | ||||
|  | ||||
|   if(isFrog(m) && !isNeighbor(cf, ct)) { | ||||
|     forCellEx(c1, ct) if(c1->monst && !isFrog(c1->monst) && !isFriendly(c1->monst)) { | ||||
|       c1->stuntime = min(c1->stuntime + 2, 7); | ||||
|       checkStunKill(c1); | ||||
|       } | ||||
|     } | ||||
|    | ||||
|   #if CAP_COMPLEX2 | ||||
|   if(isDie(m) && mi.proper()) | ||||
|     dice::roll(mi); | ||||
| @@ -2050,6 +2057,13 @@ EX void movemonsters() { | ||||
|  | ||||
|   specialMoves(); | ||||
|  | ||||
|   DEBB(DF_TURN, ("jumpers")); | ||||
|   if(havewhat & HF_JUMP) { | ||||
|     groupmove(moFrog, 0); | ||||
|     groupmove(moVaulter, 0); | ||||
|     groupmove(moPhaser, 0); | ||||
|     } | ||||
|  | ||||
|   DEBB(DF_TURN, ("ghosts")); | ||||
|   moveghosts(); | ||||
|      | ||||
| @@ -2075,12 +2089,6 @@ EX void movemonsters() { | ||||
|   if(havewhat & HF_EAGLES) groupmove(moEagle, MF_NOATTACKS | MF_ONLYEAGLE); | ||||
|   DEBB(DF_TURN, ("eagles")); | ||||
|   if(havewhat & HF_REPTILE) groupmove(moReptile, 0); | ||||
|   DEBB(DF_TURN, ("jumpers")); | ||||
|   if(havewhat & HF_JUMP) { | ||||
|     groupmove(moFrog, 0); | ||||
|     groupmove(moVaulter, 0); | ||||
|     groupmove(moPhaser, 0); | ||||
|     } | ||||
|   DEBB(DF_TURN, ("air")); | ||||
|   if(havewhat & HF_AIR) { | ||||
|     airmap.clear(); | ||||
|   | ||||
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