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in SDL2, SDL_gfx functions seem to use a different order of components
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@ -1039,11 +1039,11 @@ EX void drawCircle(int x, int y, int size, color_t color, color_t fillcolor IS(0
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#elif CAP_SDLGFX
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#elif CAP_SDLGFX
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if(pconf.stretch == 1) {
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if(pconf.stretch == 1) {
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if(fillcolor) filledCircleColor(srend, x, y, size, fillcolor);
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if(fillcolor) filledCircleColor(srend, x, y, size, fillcolor);
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if(color) ((vid.antialias && AA_NOGL)?aacircleColor:circleColor) (srend, x, y, size, color);
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if(color) ((vid.antialias && AA_NOGL)?aacircleColor:circleColor) (srend, x, y, size, align(color));
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}
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}
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else {
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else {
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if(fillcolor) filledEllipseColor(srend, x, y, size, size * pconf.stretch, fillcolor);
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if(fillcolor) filledEllipseColor(srend, x, y, size, size * pconf.stretch, fillcolor);
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if(color) ((vid.antialias && AA_NOGL)?aaellipseColor:ellipseColor) (srend, x, y, size, size * pconf.stretch, color);
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if(color) ((vid.antialias && AA_NOGL)?aaellipseColor:ellipseColor) (srend, x, y, size, size * pconf.stretch, align(color));
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}
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}
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#elif CAP_SDL
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#elif CAP_SDL
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int pts = size * 4;
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int pts = size * 4;
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15
drawing.cpp
15
drawing.cpp
@ -558,21 +558,30 @@ void addpoly(const shiftmatrix& V, const vector<glvertex> &tab, int ofs, int cnt
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}
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}
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}
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}
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EX color_t align(color_t col) {
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#if CAP_SDL2
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swap(part(col, 0), part(col, 3));
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swap(part(col, 1), part(col, 2));
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#endif
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return col;
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}
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#if CAP_SDLGFX
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#if CAP_SDLGFX
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void aapolylineColor(SDL_Renderer *s, int*x, int *y, int polyi, color_t col) {
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void aapolylineColor(SDL_Renderer *s, int*x, int *y, int polyi, color_t col) {
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for(int i=1; i<polyi; i++)
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for(int i=1; i<polyi; i++)
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aalineColor(s, x[i-1], y[i-1], x[i], y[i], col);
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aalineColor(s, x[i-1], y[i-1], x[i], y[i], align(col));
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}
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}
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void polylineColor(SDL_Renderer *s, int *x, int *y, int polyi, color_t col) {
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void polylineColor(SDL_Renderer *s, int *x, int *y, int polyi, color_t col) {
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for(int i=1; i<polyi; i++)
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for(int i=1; i<polyi; i++)
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lineColor(s, x[i-1], y[i-1], x[i], y[i], col);
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lineColor(s, x[i-1], y[i-1], x[i], y[i], align(col));
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}
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}
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EX void filledPolygonColorI(SDL_Renderer *s, int* px, int *py, int polyi, color_t col) {
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EX void filledPolygonColorI(SDL_Renderer *s, int* px, int *py, int polyi, color_t col) {
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std::vector<Sint16> spx(px, px + polyi);
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std::vector<Sint16> spx(px, px + polyi);
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std::vector<Sint16> spy(py, py + polyi);
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std::vector<Sint16> spy(py, py + polyi);
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filledPolygonColor(s, spx.data(), spy.data(), polyi, col);
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filledPolygonColor(s, spx.data(), spy.data(), polyi, align(col));
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}
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}
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#endif
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#endif
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@ -208,7 +208,7 @@ EX namespace netgen {
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void blackline(vec v1, vec v2, color_t col = 0x000000FF) {
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void blackline(vec v1, vec v2, color_t col = 0x000000FF) {
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#if CAP_SDLGFX
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#if CAP_SDLGFX
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aalineColor(srend, int(v1.x), int(v1.y), int(v2.x), int(v2.y), col);
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aalineColor(srend, int(v1.x), int(v1.y), int(v2.x), int(v2.y), align(col));
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#elif CAP_SDL
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#elif CAP_SDL
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SDL_LockSurface(s);
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SDL_LockSurface(s);
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int len = abs(v1.x-v2.x) + abs(v1.y-v2.y);
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int len = abs(v1.x-v2.x) + abs(v1.y-v2.y);
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