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larger sightrange limit in Euclidean
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@ -699,7 +699,7 @@ void edit_sightrange() {
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"the game effectively harder."));
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dialog::reaction = doOvergenerate;
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dialog::bound_low(1-getDistLimit());
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dialog::bound_up(allowIncreasedSight() ? gp::dist_2() * 5 : 0);
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dialog::bound_up(allowIncreasedSight() ? euclid ? 99 : gp::dist_2() * 5 : 0);
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}
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dialog::extra_options = [] () {
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dialog::addBoolItem(XLAT("draw range based on distance"), vid.use_smart_range == 0, 'D');
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