mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
shaders:: fixed fog
This commit is contained in:
parent
4b1b0516f3
commit
d7d29d8827
57
shaders.cpp
57
shaders.cpp
@ -128,10 +128,12 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
|
||||
vsh += "uniform mediump vec4 uColor;\n";
|
||||
}
|
||||
|
||||
bool have_vfogs = false, have_vfogcolor = false;
|
||||
|
||||
if(shader_flags & GF_LIGHTFOG) {
|
||||
vmain += "mediump float fogx = clamp(1.0 + aPosition.z * uFog, 0.0, 1.0); vColor = vColor * fogx + uFogColor * (1.0-fogx);\n";
|
||||
vsh += "uniform mediump float uFog;\n";
|
||||
vsh += "uniform mediump vec4 uFogColor;\n";
|
||||
vmain += "vFogs = clamp(1.0 + aPosition.z * uFog, 0.0, 1.0);\n";
|
||||
have_vfogs = true;
|
||||
}
|
||||
|
||||
string coordinator;
|
||||
@ -380,6 +382,8 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
|
||||
else vmain +=
|
||||
"vec4 ending = uRadarTransform * t;\n";
|
||||
|
||||
have_vfogs = true; have_vfogcolor = true;
|
||||
|
||||
vmain +=
|
||||
"float len = acosh(ending.w);\n"
|
||||
"float eulen = length(ending.xyz);\n"
|
||||
@ -394,28 +398,14 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
|
||||
" }\n"
|
||||
"mediump float fogs = (uFogBase - len / uFog);\n"
|
||||
"if(fogs < 0.) fogs = 0.;\n"
|
||||
"fog.xyz /= fog.w;\n"
|
||||
"vColor.xyz = vColor.xyz * fogs + fog.xyz * (1.0-fogs);\n";
|
||||
|
||||
if(have_texture) {
|
||||
varying += "varying mediump vec4 fog_color;\n";
|
||||
vmain += "fog_color = fog;\n";
|
||||
fmain +=
|
||||
"if(vTexCoord.x == 0.) {\n"
|
||||
"vec4 t = texture2D(tTexture, vTexCoord);\n"
|
||||
"gl_FragColor = t * gl_FragColor + (1.-t) * fog_color;\n"
|
||||
"}\n"
|
||||
"else gl_FragColor *= texture2D(tTexture, vTexCoord);\n";
|
||||
have_texture = false;
|
||||
}
|
||||
"vFogs = fogs; vFogColor = fog / fog.w;\n";
|
||||
}
|
||||
else if(distfun != "") {
|
||||
vmain += "mediump float fogs = (uFogBase - " + distfun + " / uFog);\n";
|
||||
vmain += "vColor.xyz = vColor.xyz * fogs + uFogColor.xyz * (1.0-fogs);\n";
|
||||
have_vfogs = true;
|
||||
vmain += "vFogs = (uFogBase - " + distfun + " / uFog);\n";
|
||||
vsh +=
|
||||
"uniform mediump float uFog;\n"
|
||||
"uniform mediump float uFogBase;\n"
|
||||
"uniform mediump vec4 uFogColor;\n";
|
||||
"uniform mediump float uFogBase;\n";
|
||||
}
|
||||
if(shader_flags & GF_LEVELS) vmain += "vPos = t;\n";
|
||||
if(treset) vmain += "t[3] = 1.0;\n";
|
||||
@ -434,21 +424,32 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
|
||||
vmain += "gl_Position = uP * t;\n";
|
||||
}
|
||||
|
||||
if(shader_flags & SF_ZFOG) {
|
||||
have_vfogs = true;
|
||||
vmain +=
|
||||
"vFogs = 0.5 - gl_Position.z / 2.0;\n";
|
||||
}
|
||||
|
||||
if(have_texture)
|
||||
fmain += "gl_FragColor *= texture2D(tTexture, vTexCoord);\n";
|
||||
|
||||
if(have_vfogcolor) {
|
||||
varying +=
|
||||
"varying mediump vec4 vFogColor;\n"
|
||||
"varying mediump float vFogs;\n";
|
||||
fmain += "gl_FragColor.xyz = gl_FragColor.xyz * vFogs + vFogColor.xyz * (1.0-vFogs);\n";
|
||||
}
|
||||
else if(have_vfogs) {
|
||||
varying +=
|
||||
"uniform mediump vec4 uFogColor;\n"
|
||||
"varying mediump float vFogs;\n";
|
||||
fmain += "gl_FragColor.xyz = gl_FragColor.xyz * vFogs + uFogColor.xyz * (1.0-vFogs);\n";
|
||||
}
|
||||
|
||||
vsh +=
|
||||
"uniform mediump mat4 uMV;\n"
|
||||
"uniform mediump mat4 uP;\n";
|
||||
|
||||
if(shader_flags & SF_ZFOG) {
|
||||
vmain +=
|
||||
"mediump float pz = 0.5 + gl_Position.z / 2.0;\n"
|
||||
"vColor.xyz = vColor.xyz * (1.-pz) + uFogColor.xyz * pz;\n";
|
||||
vsh +=
|
||||
"uniform mediump vec4 uFogColor;\n";
|
||||
}
|
||||
|
||||
vmain += "}";
|
||||
fmain += "}";
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user