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shaders:: fixed fog
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parent
4b1b0516f3
commit
d7d29d8827
59
shaders.cpp
59
shaders.cpp
@ -128,10 +128,12 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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vsh += "uniform mediump vec4 uColor;\n";
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}
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bool have_vfogs = false, have_vfogcolor = false;
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if(shader_flags & GF_LIGHTFOG) {
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vmain += "mediump float fogx = clamp(1.0 + aPosition.z * uFog, 0.0, 1.0); vColor = vColor * fogx + uFogColor * (1.0-fogx);\n";
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vsh += "uniform mediump float uFog;\n";
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vsh += "uniform mediump vec4 uFogColor;\n";
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vmain += "vFogs = clamp(1.0 + aPosition.z * uFog, 0.0, 1.0);\n";
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have_vfogs = true;
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}
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string coordinator;
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@ -379,6 +381,8 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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"vec4 ending = uRadarTransform * orig_t;\n";
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else vmain +=
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"vec4 ending = uRadarTransform * t;\n";
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have_vfogs = true; have_vfogcolor = true;
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vmain +=
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"float len = acosh(ending.w);\n"
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@ -392,30 +396,16 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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" if(px.r < .9 || px.b < .9 || px.g > .1) last = px;\n"
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" fog += last;\n"
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" }\n"
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"mediump float fogs = (uFogBase - len / uFog);\n"
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"mediump float fogs = (uFogBase - len / uFog);\n"
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"if(fogs < 0.) fogs = 0.;\n"
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"fog.xyz /= fog.w;\n"
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"vColor.xyz = vColor.xyz * fogs + fog.xyz * (1.0-fogs);\n";
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if(have_texture) {
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varying += "varying mediump vec4 fog_color;\n";
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vmain += "fog_color = fog;\n";
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fmain +=
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"if(vTexCoord.x == 0.) {\n"
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"vec4 t = texture2D(tTexture, vTexCoord);\n"
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"gl_FragColor = t * gl_FragColor + (1.-t) * fog_color;\n"
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"}\n"
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"else gl_FragColor *= texture2D(tTexture, vTexCoord);\n";
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have_texture = false;
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}
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"vFogs = fogs; vFogColor = fog / fog.w;\n";
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}
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else if(distfun != "") {
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vmain += "mediump float fogs = (uFogBase - " + distfun + " / uFog);\n";
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vmain += "vColor.xyz = vColor.xyz * fogs + uFogColor.xyz * (1.0-fogs);\n";
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have_vfogs = true;
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vmain += "vFogs = (uFogBase - " + distfun + " / uFog);\n";
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vsh +=
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"uniform mediump float uFog;\n"
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"uniform mediump float uFogBase;\n"
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"uniform mediump vec4 uFogColor;\n";
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"uniform mediump float uFogBase;\n";
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}
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if(shader_flags & GF_LEVELS) vmain += "vPos = t;\n";
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if(treset) vmain += "t[3] = 1.0;\n";
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@ -434,21 +424,32 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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vmain += "gl_Position = uP * t;\n";
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}
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if(shader_flags & SF_ZFOG) {
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have_vfogs = true;
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vmain +=
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"vFogs = 0.5 - gl_Position.z / 2.0;\n";
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}
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if(have_texture)
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fmain += "gl_FragColor *= texture2D(tTexture, vTexCoord);\n";
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if(have_vfogcolor) {
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varying +=
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"varying mediump vec4 vFogColor;\n"
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"varying mediump float vFogs;\n";
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fmain += "gl_FragColor.xyz = gl_FragColor.xyz * vFogs + vFogColor.xyz * (1.0-vFogs);\n";
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}
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else if(have_vfogs) {
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varying +=
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"uniform mediump vec4 uFogColor;\n"
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"varying mediump float vFogs;\n";
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fmain += "gl_FragColor.xyz = gl_FragColor.xyz * vFogs + uFogColor.xyz * (1.0-vFogs);\n";
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}
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vsh +=
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"uniform mediump mat4 uMV;\n"
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"uniform mediump mat4 uP;\n";
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if(shader_flags & SF_ZFOG) {
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vmain +=
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"mediump float pz = 0.5 + gl_Position.z / 2.0;\n"
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"vColor.xyz = vColor.xyz * (1.-pz) + uFogColor.xyz * pz;\n";
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vsh +=
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"uniform mediump vec4 uFogColor;\n";
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}
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vmain += "}";
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fmain += "}";
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