From 01509406a30b6f4d321de3f69d0a5fe28e95aa52 Mon Sep 17 00:00:00 2001 From: Jesse Ruderman Date: Mon, 19 Jul 2021 02:28:29 -0700 Subject: [PATCH] Ruined City treasure now increases with the correct kill types --- landgen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/landgen.cpp b/landgen.cpp index ae392a4c..9eae3638 100644 --- a/landgen.cpp +++ b/landgen.cpp @@ -2345,7 +2345,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) { } if(d == 7 && c->landparam == 2) forCellEx(c2, c) if(c2->land == laRuins && out_ruin(c2)) c->landparam = 1; ONEMPTY { - if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moSkeleton] + kills[moMonk] + kills[moPair], 100) && notDippingFor(itRuins)) { + if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moAltDemon] + kills[moMonk] + kills[moPair] + kills[moCrusher], 100) && notDippingFor(itRuins)) { c->item = itRuins; forCellEx(c2, c) if(c2->monst == moMonk) c->item = itNone;