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rogueviz:: added CAP_RAY and CAP_SOLV guards
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@@ -410,7 +410,9 @@ auto explore_structure(int _shapeid) {
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enable();
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crystal::crystal_period = 4;
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start_game();
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#if CAP_RAY
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ray::max_cells = 4096;
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#endif
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}
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if(mode == pmKey || mode == pmGeometrySpecial) {
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stop_game();
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