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non-isotropic hyperbolic space
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22
shaders.cpp
22
shaders.cpp
@@ -54,7 +54,7 @@ glvertex pointtogl(const hyperpoint& t);
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enum class shader_projection { standard, band, halfplane, standardH3, standardR3,
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standardS30, standardS31, standardS32, standardS33,
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ball, halfplane3, band3, flatten, standardSolv, standardNil,
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standardEH2, standardSL2,
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standardEH2, standardSL2, standardNIH,
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MAX
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};
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@@ -689,6 +689,7 @@ void init() {
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bool hp = among(sp, shader_projection::halfplane, shader_projection::halfplane3);
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bool sh3 = (sp == shader_projection::standardH3);
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bool ssol = (sp == shader_projection::standardSolv);
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bool snih = (sp == shader_projection::standardNIH);
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bool snil = (sp == shader_projection::standardNil);
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bool ssl2 = (sp == shader_projection::standardSL2);
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bool sr3 = (sp == shader_projection::standardR3);
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@@ -699,13 +700,15 @@ void init() {
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bool seh2 = (sp == shader_projection::standardEH2);
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bool ss3 = ss30 || ss31 || ss32 || ss33;
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bool s3 = (sh3 || sr3 || ss3 || ssol || snil || seh2 || ssl2);
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bool s3 = (sh3 || sr3 || ss3 || ssol || snil || seh2 || ssl2 || snih);
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bool dim3 = s3 || among(sp, shader_projection::ball, shader_projection::halfplane3, shader_projection::band3);
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bool dim2 = !dim3;
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bool ball = (sp == shader_projection::ball);
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bool flatten = (sp == shader_projection::flatten);
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if(ssol && !CAP_SOLV) continue;
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bool sson = ssol || snih;
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if(sson && !CAP_SOLV) continue;
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programs[i][j] = new GLprogram(stringbuilder(
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1, "#define PI 3.14159265358979324\n",
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@@ -755,6 +758,7 @@ void init() {
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#if CAP_SOLV
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ssol, solv::solshader,
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snih, nihv::nihshader,
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#endif
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snil, nilv::nilshader,
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ssl2, slr::slshader,
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@@ -792,10 +796,10 @@ void init() {
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hp && dim3, "t.x /= -rads; t.y /= -rads; t.z /= -rads; t[3] = 1.0;",
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s3, "vec4 t = uMV * aPosition;",
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ssol, "t = inverse_exp(t);",
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ssol, "float d = sqrt(t[0] * t[0] + t[1] * t[1] + t[2] * t[2]);",
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ssol, "float ad = (d == 0.) ? 0. : (d < 1.) ? min(atanh(d), 10.) : 10.; ",
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ssol, "float m = ad / d / 11.; t[0] *= m; t[1] *= m; t[2] *= m; ",
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sson, "t = inverse_exp(t);",
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sson, "float d = sqrt(t[0] * t[0] + t[1] * t[1] + t[2] * t[2]);",
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sson, "float ad = (d == 0.) ? 0. : (d < 1.) ? min(atanh(d), 10.) : 10.; ",
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sson, "float m = ad / d / 11.; t[0] *= m; t[1] *= m; t[2] *= m; ",
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snil, "t = inverse_exp(t);",
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ssl2, "t = inverse_exp(t);",
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@@ -810,7 +814,7 @@ void init() {
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sh3, "float fogs = (uFogBase - acosh(t[3]) / uFog);",
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sr3||snil||ssl2, "float fogs = (uFogBase - sqrt(t[0]*t[0] + t[1]*t[1] + t[2]*t[2]) / uFog);",
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ssol, "float fogs = (uFogBase - ad / uFog);",
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sson, "float fogs = (uFogBase - ad / uFog);",
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seh2, "float fogs = (uFogBase - sqrt(z*z+d*d) / uFog);",
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@@ -821,7 +825,7 @@ void init() {
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s3, "vColor.xyz = vColor.xyz * fogs + uFogColor.xyz * (1.0-fogs);",
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sh3 || sr3 || ssol || ball || seh2,"t[3] = 1.0;",
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sh3 || sr3 || sson || ball || seh2,"t[3] = 1.0;",
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band || hp || s3 || ball,"gl_Position = uP * t;",
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dim3 && !s3, "vColor.xyz = vColor.xyz * (0.5 - gl_Position.z / 2.0) + uFogColor.xyz * (0.5 + gl_Position.z / 2.0);",
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