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emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs

This commit is contained in:
Zeno Rogue
2017-12-03 11:48:02 +01:00
parent ad7c453d18
commit d6376e1ddf
7 changed files with 60 additions and 19 deletions
+5 -1
View File
@@ -5179,7 +5179,11 @@ void gamescreen(int _darken) {
if(ISMOBILE && (cmode & sm::SIDE)) {
cmode ^= sm::SIDE;
darken += 2;
_darken += 2;
}
if((cmode & sm::MAYDARK) && !sidescreen) {
_darken += 2;
}
darken = _darken;