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renamed binary:: to bt:: and binarytiling to bt::in()
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@@ -430,7 +430,7 @@ void mapTexture(cell *c, textureinfo& mi, patterns::patterninfo &si, const trans
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transmatrix iv = inverse(applyPatterndir(c, si));
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int sd = si.dir;
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if((NONSTDVAR) || binarytiling) sd = 0;
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if((NONSTDVAR) || bt::in()) sd = 0;
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for(int i=0; i<c->type; i++) {
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hyperpoint h1 = iv * get_corner_position(c, (i + sd + shift) % c->type);
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