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more intuitive tiling selection
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@@ -1179,7 +1179,10 @@ EX void set_geometry(eGeometry target) {
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int old_DIM = GDIM;
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stop_game();
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ors::reset();
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if(among(target, gProduct, gRotSpace)) hybrid::configure(target);
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if(among(target, gProduct, gRotSpace)) {
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if(vid.always3) { vid.always3 = false; geom3::apply_always3(); }
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hybrid::configure(target);
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}
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geometry = target;
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if(chaosmode && bounded) chaosmode = false;
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