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music in Android
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@ -513,7 +513,7 @@ public class HyperRogue extends Activity implements SensorEventListener {
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if(curland == 5) id = R.raw.caves; // Living Cave
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if(curland == 5) id = R.raw.caves; // Living Cave
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if(curland == 6) id = R.raw.jungle; // Jungle
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if(curland == 6) id = R.raw.jungle; // Jungle
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if(curland == 7) id = R.raw.laboratory; // Alchemist Lab
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if(curland == 7) id = R.raw.laboratory; // Alchemist Lab
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if(curland == 8) id = R.raw.mirror; // Mirror Land
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if(curland == 8) id = R.raw.mirror; // Hall of Mirrors
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if(curland == 9) id = R.raw.graveyard; // Graveyard
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if(curland == 9) id = R.raw.graveyard; // Graveyard
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if(curland == 10) id = R.raw.rlyeh; // R'Lyeh
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if(curland == 10) id = R.raw.rlyeh; // R'Lyeh
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if(curland == 11) id = R.raw.hell; // Hell
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if(curland == 11) id = R.raw.hell; // Hell
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@ -522,72 +522,75 @@ public class HyperRogue extends Activity implements SensorEventListener {
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if(curland == 14) id = R.raw.jungle; // Dry Forest
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if(curland == 14) id = R.raw.jungle; // Dry Forest
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if(curland == 15) id = R.raw.caves; // Emerald Mine
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if(curland == 15) id = R.raw.caves; // Emerald Mine
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if(curland == 16) id = R.raw.laboratory; // Vineyard
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if(curland == 16) id = R.raw.laboratory; // Vineyard
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if(curland == 17) id = R.raw.graveyard; // Dead Cave
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if(curland == 17) id = R.raw.caves; // Dead Cave
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if(curland == 18) id = R.raw.motion; // Hive
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if(curland == 18) id = R.raw.motion; // Hive
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if(curland == 19) id = R.raw.mirror; // Land of Power
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if(curland == 19) id = R.raw.mirror; // Land of Power
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if(curland == 20) id = R.raw.palace; // Camelot
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if(curland == 20) id = R.raw.avino-palace; // Camelot
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if(curland == 21) id = R.raw.rlyeh; // Temple of Cthulhu
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if(curland == 21) id = R.raw.rlyeh; // Temple of Cthulhu
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if(curland == 22) id = R.raw.crossroads; // Crossroads II
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if(curland == 22) id = R.raw.crossroads; // Crossroads II
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if(curland == 23) id = R.raw.caribbean; // Caribbean
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if(curland == 23) id = R.raw.avino-caribbean; // Caribbean
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if(curland == 24) id = R.raw.desert; // Red Rock Valley
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if(curland == 24) id = R.raw.desert; // Red Rock Valley
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if(curland == 25) id = R.raw.hell; // Minefield
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if(curland == 25) id = R.raw.hell; // Minefield
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if(curland == 26) id = R.raw.ocean; // Ocean
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if(curland == 26) id = R.raw.avino-ocean; // Ocean
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if(curland == 27) id = R.raw.rlyeh; // Whirlpool
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if(curland == 27) id = R.raw.rlyeh; // Whirlpool
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if(curland == 28) id = R.raw.palace; // Palace
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if(curland == 28) id = R.raw.avino-palace; // Palace
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if(curland == 29) id = R.raw.ocean; // Living Fjord
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if(curland == 29) id = R.raw.avino-ocean; // Living Fjord
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if(curland == 30) id = R.raw.ivory; // Ivory Tower
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if(curland == 30) id = R.raw.avino-ivory; // Ivory Tower
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if(curland == 31) id = R.raw.motion; // Zebra
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if(curland == 31) id = R.raw.motion; // Zebra
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if(curland == 32) id = R.raw.hell; // Plane of Fire
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if(curland == 32) id = R.raw.hell; // Plane of Fire
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if(curland == 33) id = R.raw.motion; // Plane of Air
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if(curland == 33) id = R.raw.motion; // Plane of Air
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if(curland == 34) id = R.raw.caves; // Plane of Earth
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if(curland == 34) id = R.raw.caves; // Plane of Earth
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if(curland == 35) id = R.raw.caribbean; // Plane of Water
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if(curland == 35) id = R.raw.avino-caribbean; // Plane of Water
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if(curland == 36) id = R.raw.crossroads; // Crossroads III
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if(curland == 36) id = R.raw.crossroads; // Crossroads III
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if(curland == 39) id = R.raw.laboratory; // Canvas
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if(curland == 39) id = R.raw.laboratory; // Canvas
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if(curland == 41) id = R.raw.caves; // Wild West
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if(curland == 41) id = R.raw.avino-caribbean; // Wild West
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if(curland == 42) id = R.raw.laboratory; // Land of Storms
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if(curland == 42) id = R.raw.laboratory; // Land of Storms
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if(curland == 43) id = R.raw.jungle; // Overgrown Woods
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if(curland == 43) id = R.raw.jungle; // Overgrown Woods
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if(curland == 44) id = R.raw.jungle; // Clearing
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if(curland == 44) id = R.raw.jungle; // Clearing
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if(curland == 45) id = R.raw.graveyard; // Haunted Woods
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if(curland == 45) id = R.raw.graveyard; // Haunted Woods
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if(curland == 48) id = R.raw.ivory; // Windy Plains
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if(curland == 48) id = R.raw.avino-ivory; // Windy Plains
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if(curland == 49) id = R.raw.hell; // Rose Garden
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if(curland == 49) id = R.raw.hell; // Rose Garden
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if(curland == 50) id = R.raw.ocean; // Warped Coast
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if(curland == 50) id = R.raw.avino-ocean; // Warped Coast
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if(curland == 52) id = R.raw.crossroads; // Crossroads IV
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if(curland == 52) id = R.raw.crossroads; // Crossroads IV
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if(curland == 53) id = R.raw.ivory; // Yendorian Forest
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if(curland == 53) id = R.raw.avino-ivory; // Yendorian Forest
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if(curland == 54) id = R.raw.crossroads; // Gal<EFBFBD>pagos
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if(curland == 54) id = R.raw.crossroads; // Galápagos
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if(curland == 55) id = R.raw.caves; // Dragon Chasms
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if(curland == 55) id = R.raw.caves; // Dragon Chasms
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if(curland == 56) id = R.raw.rlyeh; // Kraken Depths
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if(curland == 56) id = R.raw.avino-ocean; // Kraken Depths
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if(curland == 57) id = R.raw.graveyard; // Burial Grounds
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if(curland == 58) id = R.raw.desert; // Trollheim
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if(curland == 56) id = R.raw.ocean; // Kraken Depths
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if(curland == 57) id = R.raw.graveyard; // Burial Grounds
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if(curland == 57) id = R.raw.graveyard; // Burial Grounds
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if(curland == 58) id = R.raw.desert; // Trollheim
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if(curland == 58) id = R.raw.desert; // Trollheim
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if(curland == 59) id = R.raw.graveyard; // Halloween
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if(curland == 59) id = R.raw.graveyard; // Halloween
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if(curland == 60) id = R.raw.palace; // Dungeon
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if(curland == 60) id = R.raw.avino-palace; // Dungeon
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if(curland == 61) id = R.raw.rlyeh; // Lost Mountain
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if(curland == 61) id = R.raw.omina-mountain; // Lost Mountain
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if(curland == 62) id = R.raw.mirror; // Reptiles
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if(curland == 62) id = R.raw.mirror; // Reptiles
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if(curland == 63) id = R.raw.rlyeh; // Prairie
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if(curland == 63) id = R.raw.desert; // Prairie
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if(curland == 64) id = R.raw.mirror; // Bull Dash
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if(curland == 64) id = R.raw.mirror; // Bull Dash
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if(curland == 65) id = R.raw.mirror; // Crossroads V
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if(curland == 65) id = R.raw.crossroads; // Crossroads V
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if(curland == 66) id = R.raw.laboratory; // CA land
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if(curland == 66) id = R.raw.laboratory; // Cellular Automaton
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if(curland >= 67 && curland <= 71) id = R.raw.mirror; // Reflection and old Mirror Land
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if(curland == 67) id = R.raw.mirror; // Mirror Wall
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if(curland == 68) id = R.raw.mirror; // Reflection
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if(curland == 69) id = R.raw.mirror; // Reflection
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if(curland == 70) id = R.raw.mirror; // Reflection
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if(curland == 71) id = R.raw.mirror; // Mirror Land
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if(curland == 72) id = R.raw.hell; // Volcanic Wasteland
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if(curland == 72) id = R.raw.hell; // Volcanic Wasteland
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if(curland == 73) id = R.raw.icyland; // Blizzard
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if(curland == 73) id = R.raw.icyland; // Blizzard
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if(curland == 74) id = R.raw.graveyard; // Hunting Ground
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if(curland == 74) id = R.raw.omina-hunting; // Hunting Ground
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if(curland == 75 || curland == 76) id = R.raw.graveyard; // Terracotta (+Mercury River)
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if(curland == 75) id = R.raw.omina-hunting; // Terracotta Army
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if(curland == 76) id = R.raw.omina-hunting; // Terracotta Army
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if(curland == 77) id = R.raw.desert; // Crystal World
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if(curland == 77) id = R.raw.avino-palace; // Crystal World
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if(curland == 78) id = R.raw.desert; // Snake Nest
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if(curland == 78) id = R.raw.desert; // Snake Nest
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if(curland == 79) id = R.raw.caves; // Docks
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if(curland == 79) id = R.raw.avino-caribbean; // Docks
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if(curland == 80) id = R.raw.graveyard; // Ruined City
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if(curland == 80) id = R.raw.omina-mountain; // Ruined City
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if(curland == 81) id = R.raw.caves; // Magnetosphere
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if(curland == 81) id = R.raw.caves; // Magnetosphere
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if(curland == 82) id = R.raw.laboratory; // Jelly Kingdom
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if(curland == 82) id = R.raw.laboratory; // Jelly Kingdom
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if(curland == 84) id = R.raw.caribbean; // Brown Island
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if(curland == 84) id = R.raw.avino-caribbean; // Brown Island
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if(curland == 85) id = R.raw.ivory; // Free Fall
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if(curland == 85) id = R.raw.avino-ivory; // Free Fall
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if(curland == 86) id = R.raw.palace; // Irradiated Field
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if(curland == 86) id = R.raw.avino-palace; // Irradiated Field
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if(curland == 87) id = R.raw.crossroads;
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if(curland == 87) id = R.raw.crossroads; // Space Rocks
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if(curland == 88) id = R.raw.graveyard;
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if(curland == 88) id = R.raw.omina-hunting; // Wetland
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if(curland == 89) id = R.raw.laboratory;
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if(curland == 89) id = R.raw.laboratory; // Frog Park
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if(curland == 90) id = R.raw.palace;
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if(curland == 90) id = R.raw.omina-mountain; // Eclectic City
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if(curland == 91) id = R.raw.graveyard; // Cursed Canyon
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if(curland == 92) id = R.raw.laboratory; // Dice Reserve
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if(id > 0) backgroundmusic = MediaPlayer.create(this, id);
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if(id > 0) backgroundmusic = MediaPlayer.create(this, id);
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if(backgroundmusic != null) {
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if(backgroundmusic != null) {
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