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rogueviz::shmup:: all references to rogueviz in shmup replaced with handlers
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14
hyper.h
14
hyper.h
@@ -632,6 +632,9 @@ namespace multi {
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void showShmupConfig();
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}
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template<class T> class hookset : public map<int, function<T>> {};
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typedef hookset<void()> *purehookset;
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namespace shmup {
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using namespace multi;
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void recall();
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@@ -655,6 +658,7 @@ namespace shmup {
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bool dead;
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bool notpushed;
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bool inBoat;
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bool no_targetting;
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monster *parent; // who shot this missile
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eMonster parenttype; // type of the parent
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int nextshot; // when will it be able to shot (players/flailers)
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@@ -669,7 +673,7 @@ namespace shmup {
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monster() {
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dead = false; inBoat = false; parent = NULL; nextshot = 0;
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stunoff = 0; blowoff = 0; footphase = 0;
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stunoff = 0; blowoff = 0; footphase = 0; no_targetting = false;
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}
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void store();
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@@ -711,6 +715,11 @@ namespace shmup {
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void pushmonsters();
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void popmonsters();
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extern hookset<bool(int)> *hooks_turn;
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extern hookset<bool(const transmatrix&, cell*, shmup::monster*)> *hooks_draw;
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extern hookset<bool(shmup::monster*)> *hooks_kill;
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extern hookset<bool(shmup::monster*, string&)> *hooks_describe;
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}
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static const int NOHINT = -1;
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@@ -2001,9 +2010,6 @@ extern int ringcolor;
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#include <functional>
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template<class T> class hookset : public map<int, function<T>> {};
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typedef hookset<void()> *purehookset;
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template<class T, class U> int addHook(hookset<T>*& m, int prio, const U& hook) {
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if(!m) m = new hookset<T> ();
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while(m->count(prio)) {
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