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rogueviz::smoothcam:: spinEdge_full called if needed
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@ -371,6 +371,9 @@ void snap_to_center() {
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}
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void show() {
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/* might not be changed automatically */
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if(vid.fixed_yz) spinEdge_full();
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cmode = side ? sm::SIDE : 0;
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gamescreen();
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draw_crosshair();
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@ -630,6 +633,8 @@ void handle_animation(ld t) {
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c_up_dist = geo_dist(pts[0], pts[2]);
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}
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if(vid.fixed_yz) spinEdge_full();
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transmatrix T = View * inverse(last_view_comp);
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last_view_comp = View;
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