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ads-game:: less walls
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@ -94,18 +94,18 @@ void gen_terrain(cell *c, cellinfo& ci, int level = 0) {
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if(level == 2) {
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if(level == 2) {
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int r = hrand(100);
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int r = hrand(100);
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if(r < 5) {
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if(r < 3) {
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forCellCM(c1, c) if(hrand(100) < 50)
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forCellCM(c1, c) if(hrand(100) < 50)
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forCellCM(c2, c1) if(hrand(100) < 50)
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forCellCM(c2, c1) if(hrand(100) < 50)
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if(ci_at[c2].type == wtNone) ci_at[c2].type = wtDestructible;
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if(ci_at[c2].type == wtNone) ci_at[c2].type = wtDestructible;
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}
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}
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else if(r < 10) {
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else if(r < 6) {
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forCellCM(c1, c) if(hrand(100) < 50)
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forCellCM(c1, c) if(hrand(100) < 50)
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forCellCM(c2, c1) if(hrand(100) < 50)
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forCellCM(c2, c1) if(hrand(100) < 50)
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if(ci_at[c2].type < wtSolid)
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if(ci_at[c2].type < wtSolid)
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ci_at[c2].type = wtSolid;
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ci_at[c2].type = wtSolid;
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}
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}
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else if(r < 12)
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else if(r < 8)
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ci_at[c].type = wtGate;
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ci_at[c].type = wtGate;
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}
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}
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ci.mpd_terrain = level;
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ci.mpd_terrain = level;
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