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conformal:: extra_line_steps configurable in menu
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@ -745,6 +745,7 @@ namespace conformal {
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if(!bounded && !euclid) dialog::addBoolItem(XLAT("prepare the line animation"), (on), 'e');
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if(!bounded && !euclid) dialog::addBoolItem(XLAT("prepare the line animation"), (on), 'e');
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if(on) dialog::addSelItem(XLAT("animation speed"), fts(lvspeed), 'a');
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if(on) dialog::addSelItem(XLAT("animation speed"), fts(lvspeed), 'a');
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dialog::addSelItem(XLAT("extend the ends"), fts(extra_line_steps), 'p');
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#if CAP_SDL
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#if CAP_SDL
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dialog::addBoolItem(XLAT("render bands automatically"), (autoband), 'o');
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dialog::addBoolItem(XLAT("render bands automatically"), (autoband), 'o');
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@ -791,6 +792,11 @@ namespace conformal {
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dialog::editNumber(bandhalf, 5, 1000, 5, 200, XLAT("band width"), "");
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dialog::editNumber(bandhalf, 5, 1000, 5, 200, XLAT("band width"), "");
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else if(sym == 's')
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else if(sym == 's')
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dialog::editNumber(bandsegment, 500, 32000, 500, 16000, XLAT("band segment"), "");
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dialog::editNumber(bandsegment, 500, 32000, 500, 16000, XLAT("band segment"), "");
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else if(sym == 'p')
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dialog::editNumber(extra_line_steps, 0, 5, 1, 1, XLAT("extend the ends"),
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"0 = start at the game start, endat the end position; "
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"larger numbers give extra space at the ends."
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);
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else if(sym == 'g') { dospiral = !dospiral; }
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else if(sym == 'g') { dospiral = !dospiral; }
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else if(sym == 'i') {
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else if(sym == 'i') {
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if(canmove && !cheater) {
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if(canmove && !cheater) {
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