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	3d:: parrots and seeps now ignore depth testing
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		| @@ -1323,6 +1323,9 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col, | |||||||
|     m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved || |     m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved || | ||||||
|     m == moSandBird || m == moAcidBird) { |     m == moSandBird || m == moAcidBird) { | ||||||
|     ShadowV(V, shEagle); |     ShadowV(V, shEagle); | ||||||
|  |     if(m == moParrot && DIM == 3) | ||||||
|  |       queuepolyat(VBIRD, shEagle, darkena(col, 0, 0xFF), PPR::SUPERLINE); | ||||||
|  |     else | ||||||
|       queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF)); |       queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF)); | ||||||
|     } |     } | ||||||
|   else if(among(m, moSparrowhawk, moWestHawk)) { |   else if(among(m, moSparrowhawk, moWestHawk)) { | ||||||
|   | |||||||
| @@ -2658,7 +2658,7 @@ void buildpolys() { | |||||||
|   bshape(shKrakenEye2, PPR::ONTENTACLE_EYES2, ksc, 249); |   bshape(shKrakenEye2, PPR::ONTENTACLE_EYES2, ksc, 249); | ||||||
|  |  | ||||||
|   // monsters |   // monsters | ||||||
|   bshape(shGhost, PPR::MONSTER_BODY, scalefactor, 69); |   bshape(shGhost, DIM == 3 ? PPR::SUPERLINE : PPR::MONSTER_BODY, scalefactor, 69); | ||||||
|   bshape(shMiniGhost, PPR::MONSTER_BODY, scalefactor/3, 69); |   bshape(shMiniGhost, PPR::MONSTER_BODY, scalefactor/3, 69); | ||||||
|   bshape(shGargoyleWings, PPR::MONSTER_CLOAK, scalefactor, 70); |   bshape(shGargoyleWings, PPR::MONSTER_CLOAK, scalefactor, 70); | ||||||
|   bshape(shGargoyleBody, PPR::MONSTER_BODY, scalefactor, 71); |   bshape(shGargoyleBody, PPR::MONSTER_BODY, scalefactor, 71); | ||||||
|   | |||||||
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