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3d:: parrots and seeps now ignore depth testing
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@@ -2658,7 +2658,7 @@ void buildpolys() {
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bshape(shKrakenEye2, PPR::ONTENTACLE_EYES2, ksc, 249);
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// monsters
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bshape(shGhost, PPR::MONSTER_BODY, scalefactor, 69);
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bshape(shGhost, DIM == 3 ? PPR::SUPERLINE : PPR::MONSTER_BODY, scalefactor, 69);
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bshape(shMiniGhost, PPR::MONSTER_BODY, scalefactor/3, 69);
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bshape(shGargoyleWings, PPR::MONSTER_CLOAK, scalefactor, 70);
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bshape(shGargoyleBody, PPR::MONSTER_BODY, scalefactor, 71);
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