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3d:: parrots and seeps now ignore depth testing

This commit is contained in:
Zeno Rogue
2019-03-04 17:59:20 +01:00
parent a94aa81edd
commit d3f17858e9
2 changed files with 5 additions and 2 deletions

View File

@@ -2658,7 +2658,7 @@ void buildpolys() {
bshape(shKrakenEye2, PPR::ONTENTACLE_EYES2, ksc, 249);
// monsters
bshape(shGhost, PPR::MONSTER_BODY, scalefactor, 69);
bshape(shGhost, DIM == 3 ? PPR::SUPERLINE : PPR::MONSTER_BODY, scalefactor, 69);
bshape(shMiniGhost, PPR::MONSTER_BODY, scalefactor/3, 69);
bshape(shGargoyleWings, PPR::MONSTER_CLOAK, scalefactor, 70);
bshape(shGargoyleBody, PPR::MONSTER_BODY, scalefactor, 71);