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3d:: parrots and seeps now ignore depth testing
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@@ -1323,7 +1323,10 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
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m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved ||
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m == moSandBird || m == moAcidBird) {
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ShadowV(V, shEagle);
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queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
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if(m == moParrot && DIM == 3)
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queuepolyat(VBIRD, shEagle, darkena(col, 0, 0xFF), PPR::SUPERLINE);
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else
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queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
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}
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else if(among(m, moSparrowhawk, moWestHawk)) {
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ShadowV(V, shHawk);
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