3d:: parrots and seeps now ignore depth testing

This commit is contained in:
Zeno Rogue
2019-09-12 22:38:43 +02:00
parent a94aa81edd
commit d3f17858e9
2 changed files with 5 additions and 2 deletions
+4 -1
View File
@@ -1323,7 +1323,10 @@ bool drawMonsterType(eMonster m, cell *where, const transmatrix& V, color_t col,
m == moTameBomberbird || m == moWindCrow || m == moTameBomberbirdMoved ||
m == moSandBird || m == moAcidBird) {
ShadowV(V, shEagle);
queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
if(m == moParrot && DIM == 3)
queuepolyat(VBIRD, shEagle, darkena(col, 0, 0xFF), PPR::SUPERLINE);
else
queuepoly(VBIRD, shEagle, darkena(col, 0, 0xFF));
}
else if(among(m, moSparrowhawk, moWestHawk)) {
ShadowV(V, shHawk);