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improved the quality of 3D models from conformal menu
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@@ -483,6 +483,7 @@ void texture_config::drawRawTexture() {
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}
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glhr::set_modelview(glhr::translate(0, 0, stereo::scrdist));
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glhr::prepare(rtver);
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glhr::set_depthtest(false);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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